Flipline Forum

Community => The Werewolf Game => Topic started by: Kowhai on September 30, 2017, 07:21:25 AM



Title: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on September 30, 2017, 07:21:25 AM
Gimmick: There is a limited oxygen supply of 100 oxygen units. At the end of each day/night, the amount of oxygen units decreases by the amount of players alive during that period. If the amount of oxygen goes below zero, the game ends with the alien winning.

Also: The gimmick from Blackout is back. Town members can lynch up to 3 people in a single day, but for every extra player lynched, the wolves get another kill the next night.

Also Also: If oxygen runs out and both the Alien and the Infected Human are dead, everyone loses.

Human - No special abilities.
Human
Human
Knot Expert
- Is immune to being lynched on one occasion.
Infected Human - If the Alien is lynched, will become an Alien in their place, but will not have the abilities of the original Alien. Cannot be lynched. Thinks they're human.
Disguised Wolf - Wolf, no special abilities.
Seer - Each night, can check the colour of a living player of their choice.
Mercenary - Each night, can guard a player of their choice, if target is attacked, both Mercenary and attacker will die.
Cop - 3 times in the game, can choose to shoot a player of their choice. Will die the next night if they kill a blue role.
Coroner - Will be informed of the colour of every player who dies as long as they are alive.
Wolfsbane - Is immune to being killed by wolves on one occasion.
Scientist - Each night, can choose if they want to restore some oxygen. If he chooses to do so, one oxygen unit will be restored for every 2 players excluding the alien, rounded down. Cannot restore more than 15 oxygen units over the course of the game.
Wolf - No special abilities.
Brutal Wolf - If lynched, can kill a player of their choice as they are lynched.
Dauber Wolf - 3 times in a game, can choose to paint a player of their choice a colour of their choice. Paint will last for 2 nights.
Mason - Human, no special abilities.
Amnesiac - Once in the game, can choose to take on the role of any dead player. Wins if they satisfy the win conditions of their chosen role.
Alien - 3 times in the game, can revive any dead player. Players revived by the Alien use up two times more oxygen than usual. Can choose his colour Night 1, but cannot change his colour past then. If inactive, will be automatically assigned the colour red. Doesn't need oxygen. Night immune. Wins if oxygen runs out.

1. Archi LYNCHED DAY 1
2. KrispyKremeExtreme LYNCHED DAY 2
3. Widow
4. Temmie
5. Chasi Cheesemaster Weran WOLVED NIGHT 1
6. Toasty WOLVED NIGHT 3
7. TheStarvingOne
8. blankin
9. greenviceroy
10. Nickito
11. Lu BRUTALISED DAY 2
12. ~CandyCorn~ WOLVED NIGHT 2
13. StarfallQueen LYNCHED DAY 2
14. Ravine Roth
15. Coach Huzzy LYNCHED DAY 3
16. CosmicCoolA34 WOLVED NIGHT 3
17. Jane the Killer LYNCHED DAY 3
18. Flipfan Oofis


Title: Re: TWG XCII - Werewolves in SPACE! (18 sign-ups remaining)
Post by: Chiral of Doom on September 30, 2017, 07:23:41 AM
Sign on 81%


Title: Re: TWG XCII - Werewolves in SPACE! (16 sign-ups remaining)
Post by: Kirby on September 30, 2017, 07:26:46 AM
Sign


Title: Re: TWG XCII - Werewolves in SPACE! (15 sign-ups remaining)
Post by: Ataino on September 30, 2017, 07:28:54 AM
Sign on unlimited battery


Title: Re: TWG XCII - Werewolves in SPACE! (15 sign-ups remaining)
Post by: Kirby on September 30, 2017, 07:30:09 AM
Sign on 57% and charging


Title: Re: TWG XCII - Werewolves in SPACE! (14 sign-ups remaining)
Post by: Kirby on September 30, 2017, 07:30:30 AM

meant to say "fixed" there


Title: Re: TWG XCII - Werewolves in SPACE! (14 sign-ups remaining)
Post by: dar on September 30, 2017, 07:36:08 AM
Red leader reporting in

Red 6 reporting in

red scott reporting in

Red four reporting in

Red five signing up.

Base one to Red five, that's no-

Red 5 has been disconnected from rebel base chat, now entering TWG chat.


Title: Re: TWG XCII - Werewolves in SPACE! (14 sign-ups remaining)
Post by: Toooaaastyyy on September 30, 2017, 07:36:36 AM
sign


Title: Re: TWG XCII - Werewolves in SPACE! (14 sign-ups remaining)
Post by: memes on September 30, 2017, 07:39:42 AM
sign *slams post button with sign*


Title: Re: TWG XCII - Werewolves in SPACE! (11 sign-ups remaining)
Post by: Raven on September 30, 2017, 07:50:52 AM
SIGN


Title: Re: TWG XCII - Werewolves in SPACE! (10 sign-ups remaining)
Post by: Bandero on September 30, 2017, 08:13:15 AM
Sign!


Title: Re: TWG XCII - Werewolves in SPACE! (10 sign-ups remaining)
Post by: Nickito on September 30, 2017, 09:32:37 AM
Sign up


Title: Re: TWG XCII - Werewolves in SPACE! (10 sign-ups remaining)
Post by: Leia on September 30, 2017, 09:40:51 AM
Sign-up


Title: Re: TWG XCII - Werewolves in SPACE! (10 sign-ups remaining)
Post by: Kowhai on September 30, 2017, 03:49:45 PM
If anyone would like to know their roles early, message me, I'm assigning everyone their roles as they sign up.


Title: Re: TWG XCII - Werewolves in SPACE! (10 sign-ups remaining)
Post by: Comeback King on September 30, 2017, 04:13:18 PM
Sign up


Title: Re: TWG XCII - Werewolves in SPACE! (6 sign-ups remaining)
Post by: TotesAngel on September 30, 2017, 05:41:50 PM
Sign up.


Title: Re: TWG XCII - Werewolves in SPACE! (6 sign-ups remaining)
Post by: dar on September 30, 2017, 05:45:07 PM
at first I read "6 oxygens remaining"

THE GAME STARTED AND THE ALIENS ARE THIS CLOSE TO WINNING?!


Title: Re: TWG XCII - Werewolves in SPACE! (6 sign-ups remaining)
Post by: TotesAngel on September 30, 2017, 05:50:06 PM
...?


Title: Re: TWG XCII - Werewolves in SPACE! (6 sign-ups remaining)
Post by: Kowhai on September 30, 2017, 05:56:21 PM
Read the description.


Title: Re: TWG XCII - Werewolves in SPACE! (5 sign-ups remaining)
Post by: Leia on September 30, 2017, 05:57:02 PM
I'm so insanely psyched for this gimmick


Title: Re: TWG XCII - Werewolves in SPACE! (6 sign-ups remaining)
Post by: Zuki-Chan on October 01, 2017, 01:32:12 AM
Sign up.


Title: Re: TWG XCII - Werewolves in SPACE! (4 sign-ups remaining)
Post by: memes on October 01, 2017, 01:39:29 AM
i r excite


Title: Re: TWG XCII - Werewolves in SPACE! (4 sign-ups remaining)
Post by: Faiz on October 01, 2017, 05:32:20 AM
sign up


Title: Re: TWG XCII - Werewolves in SPACE! (4 sign-ups remaining)
Post by: Cosmic on October 01, 2017, 02:05:41 PM
since When was this a topic

Sign up


Title: Re: TWG XCII - Werewolves in SPACE! (3 sign-ups remaining)
Post by: MariaYuki on October 01, 2017, 02:51:50 PM
Sign up
in SPACE!


Title: Re: TWG XCII - Werewolves in SPACE! (1 sign-up remaining)
Post by: MariaYuki on October 01, 2017, 04:07:14 PM
Whoever gets the next sign up will be automatically entered as a wolf. That means you will not be a boring human! Sign up now to get that spot!
Me:Sorry. that only applied for the 3 seconds after this post was made! I'm sorry!
 Better luck next time!


Title: Re: TWG XCII - Werewolves in SPACE! (1 sign-up remaining)
Post by: Oofis on October 01, 2017, 04:17:05 PM
Sign up


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Kowhai on October 01, 2017, 04:19:22 PM
And now, we wait.


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Shendelzare on October 01, 2017, 08:36:14 PM
Sign up


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: dar on October 01, 2017, 08:36:49 PM
it's full and pending.. Qazzy, is there a thing for overflow roles?


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Leia on October 01, 2017, 08:46:01 PM
@Qaz this game might be complicated enough, but if you wanted you could do the replacement thing I talked about a while ago


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Kowhai on October 01, 2017, 09:11:22 PM
Yeah. Widow can be a reserve player.


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Kirby on October 01, 2017, 09:21:41 PM
Widow can take my spot
I forgot i have 4 exams this week including my physics sat


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Chiral of Doom on October 01, 2017, 09:22:31 PM
OMG GOOD LUCK BRO


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Kowhai on October 01, 2017, 09:49:50 PM
Okay, done.


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Chiral of Doom on October 02, 2017, 07:36:26 AM
I'm not sure how this thing works but I take it that it's like a backup player in case I feel too busy to play. If that's the case

Is anyone up for serving as a backup for me? I really want to play but I'm currently dying in school right now.


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Raven on October 02, 2017, 07:55:26 AM
Its more like a permanent replacement
If you're busy and decide to leave the game, one of the reserves will take your place and you can't rejoin the game. But I wonder if the reserve gets to see all the conversations you had with other players and all the alliances you formed.


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Leia on October 02, 2017, 11:49:17 AM
^ Similar to what blankin said.

My ideas was that after the game filled up, people could sign-up as replacements. If someone in the game was unable/didn't want to play for a variety of reasons, they would be replaced by someone on the replacement list. Like blankin said, this would be a permanent replacement and you wouldn't be able to rejoin the game under any circumstance. The replacement would receive any results that their predecessor had gotten (i.e. past seer/necro results) and a message from their predecessor about their leads/thoughts on the game if the predecessor choses to do so.

(This could also potentially extend to the modkill rule if TWG gets popular enough- if people aren't active for 3 IRL days, they would be force replaced)


Title: Re: TWG XCII - Werewolves in SPACE! (Sign-ups full, pending)
Post by: Chiral of Doom on October 02, 2017, 12:18:25 PM
Oh
Meh
I'm just going to stay in the game just to not put much pressure on the host.


Title: Re: TWG XCII - Werewolves in SPACE! (Loading...)
Post by: Kowhai on October 03, 2017, 05:45:26 AM
Note: Because I can't be bothered to check who asked for their roles early, some people will receive their roles for the second time.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kirby on October 03, 2017, 06:11:48 AM
*looks at role list*
(https://media.tenor.com/images/54451401d52c0dd2fe9ee5752857d53c/tenor.gif)


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Zuki-Chan on October 03, 2017, 06:17:07 AM
*looks at role list*
(https://media.tenor.com/images/54451401d52c0dd2fe9ee5752857d53c/tenor.gif)
^^^


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 03, 2017, 06:18:47 AM
You haven't seen the rolelist though


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Zuki-Chan on October 03, 2017, 06:21:25 AM
 ^^;
Wait i just read it..
Wawawawa everything is going over my head


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 03, 2017, 12:37:24 PM
this game will be quite fun


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 03, 2017, 01:04:08 PM
I mean, as long as I don't die N1 again.. ::)


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kirby on October 04, 2017, 09:56:27 AM
@scientist lmk if you need help desynthesize water for some o2
Unless you are dead ;p


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 04, 2017, 08:59:20 PM
Posting this just so I don't accidentally click into the Sun Temple Lounge


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 04, 2017, 09:18:04 PM
You already used your last post, you're not allowed to reveal information now
Please delete that post


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 04, 2017, 09:49:08 PM
tskkk tsk tsk


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kirby on October 04, 2017, 09:50:02 PM
Too late i guess xD


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 04, 2017, 09:51:42 PM
love how Chasi goes offline right after the warning


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 04, 2017, 10:03:23 PM
Actually, right before


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 05, 2017, 04:39:35 AM
Ok whoops but he's online rn


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 05, 2017, 04:40:40 AM
Posting this just so I don't accidentally click into the Sun Temple Lounge
You already used your last post, you're not allowed to reveal information now
Please delete that post

because I actually listen for once


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 05, 2017, 09:42:27 AM
I had a lot of fun doing it, especially in The Demon Within.
You're the onky having fun


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 05, 2017, 10:00:59 AM
I meant for every game you were playing
Isn't that like really obvious? You don't have to make a big deal out of every single little thing I say that is wrong, you know ;)


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 05, 2017, 10:06:46 AM
I said few past games lmao


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Raven on October 05, 2017, 03:02:59 PM
Never seen a more useless convo... except maybe a few


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 05, 2017, 04:00:43 PM
Good so Archi was the Alien
Actually recently the alien count was ripped off.
Night 1
18/18 survivors
4/4 wolves
100/100 oxygen tanks

The ship has been launched. The humans have yet to learn of the presence of danger, and are sleeping comfortably. This will not last long...



Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 05, 2017, 04:02:25 PM
I removed that counter at the beginning of Day 1, as I realised that it would be problematic should the Alien be killed, as they're not supposed to be immediately revealed.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kirby on October 05, 2017, 10:52:09 PM
What if an amnesiac remember wolf
The counter would reveal that
Its better if you just keep the survivors and oxygen


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 05, 2017, 11:06:16 PM
What if an amnesiac remember wolf
The counter would reveal that
Its better if you just keep the survivors and oxygen
The counter can count the number of the original wolves remaining.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 06, 2017, 06:25:49 PM
MUST BUMP TOPIC

This is like the nth time I clicked into the Sun Temple Lounge because someone posted in it, then I somehow thought TST Lounge was for WiS and I was really confused for 1 minute or so...!!


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 06, 2017, 08:18:43 PM
Chasi Cheesemaster Weran [Oct 06 08:15 PM]:   okay, here's some advice nickito, Chasi Cheesemaster Weran is one of the 18 survivors. Everyone including Chasi Cheesemaster Weran and other deads adds to 18 survivors.

hope this isn't game-changing.

Chasi Cheesemaster Weran [Oct 06 08:17 PM]:   ur not bleep, i must bleep by bleep, can i pm bleep
KrispyKremeExtreme [Oct 06 08:17 PM]:   ::)
Nickito [Oct 06 08:17 PM]:   it's frustrating


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 07, 2017, 07:15:38 AM
I'd lynch BLEEEEEEP, BLEEEEEEEEP, and BLEEEEEEP, if i were alive. Not used to N1 deaths.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 07, 2017, 07:22:17 AM
Chasi Cheesemaster Weran [Oct 06 08:15 PM]:   okay, here's some advice nickito, Chasi Cheesemaster Weran is one of the 18 survivors. Everyone including Chasi Cheesemaster Weran and other deads adds to 18 survivors.

hope this isn't game-changing.

Chasi Cheesemaster Weran [Oct 06 08:17 PM]:   ur not bleep, i must bleep by bleep, can i pm bleep
KrispyKremeExtreme [Oct 06 08:17 PM]:   ::)
Nickito [Oct 06 08:17 PM]:   it's frustrating
SO GAME CHANGING
THIS IS SO SHOCKING


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 07, 2017, 08:02:34 AM
https://youtu.be/yHfLyMAHrQE?t=7m2s play this every time someone is lynched


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 07, 2017, 07:51:17 PM
Holy bloop it actually fits XD :'(  (because I can't combine them into one emote)


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 08, 2017, 06:34:08 AM
Tsk


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 08, 2017, 07:31:45 AM
tsk tsk


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 08, 2017, 07:36:14 AM
They think they are just a human


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 08, 2017, 07:37:39 AM
@Qazikol Infected human cannot be lynched, right? Also, they do not know they are infected human, before the alien dies, right?
1. They cannot be lynched as long as the original Alien is still alive. If they become Alien, the lynch immunity is removed.
2. Correct


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 08, 2017, 08:54:40 AM
thereby:
we have an alien that doesnt know its alien


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 08, 2017, 10:43:20 AM
I'd hope Infected Human learns that they're Infected when the Alien dies


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 08, 2017, 10:57:15 AM
As far as I know here are game conditions hypothetically speaking from what I think

- 0 wolves alive and 1 Alien alive given that O2 > 0
--> Town wins

- 0 wolves alive and 1 Alien alive given that O2 = 0
--> Alien wins

- 3 Wolves Alive and 1 Alien alive given that O2 > 0 and Wolves reach majority
--> Wolves win

- 0 wolves Alive and Alien dead given that O2 = 0 after Alien dies
--> No one wins

- 3 wolves alive, town alive and Alien alive given that O2 = 0
--> Alien wins


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kirby on October 08, 2017, 01:01:43 PM
O2<0 alien wins
if dead (including infected) no one wins
if O2>0 it's the regular twg rules


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 08, 2017, 03:30:07 PM
O2 =< 0* = alien win


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 08, 2017, 06:37:28 PM
Worth noting that if O2=0, the Alien does not automatically win. The number has to dip below 0 for the game to be over. However, if O2 does reach 0 and the game has yet to end, it is obviously impossible for either the humans or the wolves to win


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 08, 2017, 08:11:01 PM
Is Nickito mental or something?
am I missing something
I was responding to this
thereby:
we have an alien that doesnt know its alien
by saying Infected Human probably learns that they become the Alien, or else there's a role that's actively working to stop itself from winning


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 08, 2017, 09:12:30 PM
but Alien is Independent Biased isn't it


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 08, 2017, 09:13:46 PM
It's Independent Biased, but its win condition is not "Make it to the end".


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 09, 2017, 12:43:53 PM
i dont really understand the difference beetween biased and unbiased independents


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 09, 2017, 12:45:51 PM
i dont really understand the difference beetween biased and unbiased independents

biased beats all
unbiased wins with whoever wins


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Leia on October 09, 2017, 01:40:16 PM
Seriously, people, rules exist for a reason


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 09, 2017, 04:32:08 PM
shock horror I died

I have no useful info to provide sorry
GO AWF BUDDY


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 10, 2017, 03:28:00 PM
That was very unexpected.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 10, 2017, 03:30:06 PM
That was one hell of a game


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 10, 2017, 03:30:57 PM
I'm truly scientist, I can now reveal this.

Rolelist
Role list:
Human - StarfallQueen
Human - Jane the Killer
Human - Flipfan Oofis
Knot Expert - Ravine Roth
Infected Human - ~CandyCorn~
Disguised Wolf - Nickito
Seer - Lu
Mercenary - Archi
Cop - Toasty
Coroner - CosmicCoolA34
Wolfsbane - blankin
Scientist - Chasi Cheesemaster Weran
Wolf - greenviceroy
Brutal Wolf - KrispyKremeExtreme
Dauber Wolf - TheStarvingOne
Mason - Coach Huzzy
Amnesiac (remembered as Brutal Wolf) - Temmie
Alien (green) - Widow


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Toooaaastyyy on October 10, 2017, 03:37:09 PM
I knew that Nickito was a wolf, but I couldn't say anything about it


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 10, 2017, 03:37:47 PM
Did you shot him?


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 10, 2017, 03:38:37 PM
idk I'm surprised I had literally no opposition
except from Temmie for some reason


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Toooaaastyyy on October 10, 2017, 03:39:53 PM
Did you shot him?

I figured he was a wolf after I died, I never knew he claimed human, and everytime he made a lynch train, they weren't a wolf


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Leia on October 10, 2017, 04:01:51 PM
OK I get TSO and greenviceroy but how did no one realize Nickito was a wolf


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Bandero on October 10, 2017, 04:02:07 PM
That was lots of fun.

Qaz, where are the MVPs?


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Leia on October 10, 2017, 04:02:55 PM
Also we should play with this gimmick again soon, it was really fun while it lasted


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: dar on October 10, 2017, 04:04:36 PM
i might do it again but instead in a c-90 correlian corrvette docked into a star destroyer like the plans are in there


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 10, 2017, 04:09:16 PM
OK I get TSO and greenviceroy but how did no one realize Nickito was a wolf
I made sure everyone who thought I was a wolf was dead


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 10, 2017, 04:10:07 PM
I am pretty sure I contributed to that ^


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 10, 2017, 04:11:44 PM
That was lots of fun.

Qaz, where are the MVPs?

They're coming
Kind of


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 10, 2017, 04:20:03 PM
I am pretty sure I contributed to that ^
yes you did


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 10, 2017, 04:54:11 PM
I am honestly surprised how easily town fell to Nickito leading them and lynching people with literally zero evidence XD
But, hey, great for the #DreamTeam!


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 10, 2017, 04:57:45 PM
4 wolves, that was enough to start a bandwagon I guess
I really thought we were done when Temmie said I was suspicious though XD


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 10, 2017, 04:59:09 PM
I remember checking the forum as a guest at school when I was tutoring middle schoolers, and then I scrolled and saw Temmie all doubtful of you and all, and I was like "Jesus okay, what happened, why are you doing this, we already have lots of votes, please vote Huz"

but then I had to go, and when I came back, TWG was pretty much updated and I was like "woohooo!"


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Shendelzare on October 10, 2017, 05:22:46 PM
Sigh.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 11, 2017, 02:15:11 AM
I didn't like accuse you
I just was lynching widow because it got borING
Sorta
But I knew we'd win anyways sooo yea


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Shendelzare on October 11, 2017, 03:49:39 AM
I was just disappointed of the fact when anyone had an opportunity for me to resurrect anyone but it was just too late. This is merely like a curse whenever I play an independent semi-biased role so IDK.

In addition when I tried my very best as always it always bleep up. Literally.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 11, 2017, 05:45:49 AM
Can we like, lock the game topic?



Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kirby on October 11, 2017, 06:48:16 AM
I was just disappointed of the fact when anyone had an opportunity for me to resurrect anyone but it was just too late. This is merely like a curse whenever I play an independent semi-biased role so IDK.

In addition when I tried my very best as always it always bleep up. Literally.
i would have revived archi if i were you
Then leia and cosmic if i had a chance


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Chiral of Doom on October 11, 2017, 06:50:48 AM
ya but then
they would know that I am not the Alien when I was the main suspect for it


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Shendelzare on October 11, 2017, 07:44:55 AM
i would have revived archi if i were you
Then leia and cosmic if i had a chance
But the only thing left is not to get killed, you know.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Cosmic on October 11, 2017, 08:16:56 AM
because that wasn’t obvious

Well played, very well thought out gimmick.


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 11, 2017, 08:55:43 AM
i feel amused that the only one that ever questioned me was blankin


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Raven on October 11, 2017, 10:04:49 AM
I was just there like
WHY TF DOES EVERYONE BELIEVE NICK AND HOW DID HUZ DO ANYTHING SUS
WHAT IS WRONG WITH TSO
which is why the:
"Nickito, what did you claim again"

He was like Human
I shouldve said what I was thinking
It didnt make sense cuz he was making town randomly lynch all human claims and he claimed hooman himself  -_-


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 11, 2017, 10:12:43 AM
idk you listened to me so


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 11, 2017, 10:33:20 AM
well
from day 3 it was full carpe diem man
we seized it
lynching huz was the second one right?


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: memes on October 11, 2017, 10:34:37 AM
yes it was it seems, from the point where you decided to continue, it was win-win for us


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Raven on October 11, 2017, 10:42:00 AM
idk you listened to me so

Im not denying that
Its just that by the time I started questioning you, you already took control over the game
Thats the reason we lost


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 11, 2017, 07:16:18 PM
You could've just persisted though
People will take notice if enough suspicions are raised over someone


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 12, 2017, 03:31:50 AM
So Qaz
MVPs?


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 12, 2017, 04:54:59 AM
The feedback is intended to be a substitute for MVPs


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Raven on October 12, 2017, 04:57:59 AM
Was I so insignificant that I didnt even get negative feedback?  :o


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Kowhai on October 12, 2017, 05:03:57 AM
Yes
Note - Anyone who did not receive feedback did not do enough in this game for me to provide feedback, and if you want to take any advice away from this game, it'll be just "do more".


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Ataino on October 12, 2017, 09:09:02 AM
oy okay :+1:


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Raven on October 12, 2017, 09:16:22 AM
 :'(


Title: Re: TWG XCII - Werewolves in SPACE! (Lounge)
Post by: Nickito on October 12, 2017, 09:16:27 AM
So Qaz
MVPs?
Just take me as MVP because I had the most positive feedback