Under the current scoring system, getting 100% in the Order Station, 100% in the cooking station, 95% in the Build Station, and 100% in the Bread Station (a 100%-100%-95%-100% order) would result in the customer giving you 98 points and $2.88 in tips. The customer would also give 98 points and $2.88 for a 100%-100%-92%-100% order. This assumes that the customer has never been a Bronze customer, neither your chef nor server is wearing any holiday-specific clothing, and no Blue Ribbon is present. Now, if that customer were a Gold customer, both such orders would receive 196 points and $5.76 in tips.

However, if a more precise scoring system were used in the calculation of points for the Gold-level customer, then a 100%-100%-95%-100% order should receive 197 points and $5.85 in tips while the 100%-100%-92%-100% order still receives 196 points and $5.76 in tips.

Now, if the customer were a closer, then more precise calculations of scores and tips would result in more measurable differences. So under the current scoring system, a 100%-100%-95%-100% and a 100%-100%-92%-100% order would both receive 95 points and $2.70 in tips for a no-medal closer or 190 points and $5.40 in tips for a gold-level closer. However, under a more precise scoring system, differences are most pronounced if the closer were gold-level: a 100%-100%-92%-100% order would receive 190 points and $5.40 in tips (same as the current scoring system) a 100%-100%-93%-100% order would receive 191 points and $5.47 in tips a 100%-100%-94%-100% order would receive 192 points and $5.55 in tips a 100%-100%-95%-100% order would receive 193 points and $5.62 in tips a 100%-100%-96%-100% order would receive 195 points and $5.70 in tips (Only 194 points and $5.64 in tips using the current scoring system)

The reason that we are not seeing such numbers stems from the "chopping off" of fractional results in certain calculations used to arrive at the final score and tips.

*** SPOILER ALERT *** For a mathematical explanation of score and tips calculations, click "Show". (WARNING: This is an EXTREMELY LONG spoiler post. Recommended for math enthusiasts or those with tons of free time only.)

Spoiler:

Under the current scoring system:

POINTS For a regular customer: 1. A base score is calculated by adding all the percentages, dividing the result by 4 (essentially averaging the percentages), and cutting off any decimal from the result. 2. A multiplier is applied according to the customer's level: 3/3 for no medal, 4/3 for bronze level*, 5/3 for silver level**, and 6/3 for gold level. 3. The final point total is obtained by simply multiplying result 1 and result 2.

For a closer: 1. A raw score is calculated by adding all the percentages, dividing the result by 4 (essentially averaging the percentages), and cutting off any decimal from the result. 2. Subtract 60 from the result from step 1. Set to 0 if the result is a negative number. 3. The result from step 2 is multiplied by 5/2 and any decimal is cut off to obtain the closer-adjusted base score. 4. A multiplier is applied according to the customer's level: 3/3 for no medal, 4/3 for bronze level*, 5/3 for silver level**, and 6/3 for gold level. 5. The final point total is obtained by simply multiplying result 3 and result 4.

* (The formula to determine final points for bronze-level customers might actually be (base score * 4 + 1) / 3, though I still need further testing to verify this.) ** (The formula to determine final points for silver-level customers might actually be (base score * 5 + 1) / 3, though I still need further testing to verify this.)

TIPS 1. Start with 300. 2. Add 200 if Jojo's Blue Ribbon is present. 3. Add 100 if the customer is bronze-level, 200 if the customer is silver-level, or 300 if the customer is gold level). 4. Add 25 for each holiday-specific item of clothing the chef (lobby area) or server (dining room) is wearing. This number actually represents the maximum possible tip in cents. 5. Take the base score (from step 1 for a regular customer or from step 3 for a closer) and subtract 50. 6. Multiply the results from steps 4 and 5, then divide by 50, chopping off any decimal from the result. This number represents the final tip in cents. 7. Divide the result from Step 6 by 100, and this is the final tip in dollars UNLESS: 8. If the order has caused the customer to "level-up", then set the final tip to $9.00.

PROPOSED "MORE PRECISE" SCORING SYSTEM This scoring system would work exactly like the current scoring system with one main difference: the "cutting off" of fractional results (especially those derived while averaging all the station scores and in the calculations of closer-adjusted base scores) will not occur until after the final calculations for both points and tips.

EXAMPLES

1. Assume that the chef or server, each wearing 3 holiday-related articles of clothing, serve a gold-level normal customer with Jojo's Blue Ribbon present.

A. Under the current scoring system: For a 100%-100%-92%-100% order, the base score is (100 + 100 + 92 + 100) / 4 = 98. For a 100%-100%-93%-100% order, the base score is (100 + 100 + 93 + 100) / 4 = 98.25. However, this is set to 98 as the ".25" is simply cut off. For a 100%-100%-94%-100% order, the base score is (100 + 100 + 94 + 100) / 4 = 98.5. However, this is set to 98 as the ".5" is simply cut off. For a 100%-100%-95%-100% order, the base score is (100 + 100 + 95 + 100) / 4 = 98.75. However, this is set to 98 as the ".75" is simply cut off. Thus, the base score is 98 for all 4 of the above orders. The final points for this customer is 98 * 6 / 3 = 196. The final tip in cents will be: (300 + 200 + 300 + 25 * 3) * (98 - 50) / 50 = 875 * 48 / 50 = 840. Thus, the final tip in dollars in $8.40.

B. Now, if the scoring system were adjusted to be more precise with no "chopping off" of fractional values until the final calculation, then final points and tips would be as follows: For a 100%-100%-92%-100% order, you will receive 196 points and $8.40. No change here as no fractional values were involved in any step of calculations. For a 100%-100%-93%-100% order, the final points would be 98.25 * 6 / 3 = 196.5 which would still be 196 after the ".5" is chopped off. However, the final tip in cents would be (300 + 200 + 300 + 25 * 3) * (98.25 - 50) / 50 = 875 * 48.25 / 50 = 844.375 which would be 844 cents, or $8.44 after the ".375" is chopped off. For a 100%-100%-94%-100% order, the final points would be 98.5 * 6 / 3 = 197. The final tip in cents would be (300 + 200 + 300 + 25 * 3) * (98.5 - 50) / 50 = 875 * 48.5 / 50 = 848.75 which would be 848 cents, or $8.48 after the ".75" is chopped off. For a 100%-100%-95%-100% order, the final points would be 98.75 * 6 / 3 = 197.5 which would be 197 after the ".5" is chopped off. The final tip in cents would be (300 + 200 + 300 + 25 * 3) * (98.75 - 50) / 50 = 875 * 48.75 / 50 = 853.125 which would be 853 cents, or $8.53 after the ".125" is chopped off.

2. Assume that the chef or server, each wearing 5 holiday-related articles of clothing, serve a gold-level closer.

A. Under the current scoring system: For a 100%-100%-92%-100% order, the raw score is (100 + 100 + 92 + 100) / 4 = 98. The closer-adjusted base score is (98 - 60) * 5 / 2 = 95. For a 100%-100%-93%-100% order, the raw score is (100 + 100 + 93 + 100) / 4 = 98.25. However, this is set to 98 as the ".25" is simply cut off. So the closer-adjusted base score is still 95. For a 100%-100%-94%-100% order, the raw score is (100 + 100 + 94 + 100) / 4 = 98.5. However, this is set to 98 as the ".5" is simply cut off. So the closer-adjusted base score is still 95. For a 100%-100%-95%-100% order, the raw score is (100 + 100 + 95 + 100) / 4 = 98.75. However, this is set to 98 as the ".75" is simply cut off. So the closer-adjusted base score is still 95. For a 100%-100%-96%-100% order, the raw score is (100 + 100 + 96 + 100) / 4 = 99. The closer-adjusted base score is (99 - 60) * 5 / 2 = 97.5. However this is set to 97 as the ".5" is simply cut off. For a 100%-100%-97%-100% order, the raw score is (100 + 100 + 97 + 100) / 4 = 99.25. However, this is set to 99 as the ".25" is simply cut off. So the closer-adjusted base score is still 97.

The final closer points for those orders with Build scores between 92% and 95% is 95 * 6 / 3 = 190. The final tip in cents for these orders will be: (300 + 300 + 25 * 5) * (95 - 50) / 50 = 725 * 45 / 50 = 652.5 which would be 652 cents, or $6.52, after the ".5" is cut off.

The final closer points for those orders with Build scores of 96 or 97 is 97 * 6 / 3 = 194. The final tip in cents for these orders will be: (300 + 300 + 25 * 5) * (97 - 50) / 50 = 725 * 47 / 50 = 681.5 which would be 681 cents, or $6.81, after the ".5" is cut off.

B. Now, if the scoring system were adjusted to be more precise with no "chopping off" of fractional values until the final calculation, then final points and tips would be as follows:

For a 100%-100%-92%-100% order, you will receive 190 points and $6.52. No change here as no fractional values were involved in the raw score.

For a 100%-100%-93%-100% order, the raw score is (100 + 100 + 93 + 100) / 4 = 98.25. The closer-adjusted base score is (98.25 - 60) * 5 / 2 = 95.625. The final points would be 95.625 * 6 / 3 = 191.25, or 191 after the ".25" is cut off. The final tip would be (300 + 300 + 25 * 5) * (95.625 - 50) / 50 = 661.5625 which would be 661 cents, or $6.61, after the ".5625" is cut off.

For a 100%-100%-94%-100% order, the raw score is (100 + 100 + 94 + 100) / 4 = 98.5. The closer-adjusted base score is (98.5 - 60) * 5 / 2 = 96.25. The final points would be 96.25 * 6 / 3 = 192.5, or 192 after the ".5" is cut off. The final tip would be (300 + 300 + 25 * 5) * (96.25 - 50) / 50 = 670.625 which would be 670 cents, or $6.70, after the ".625" is cut off.

For a 100%-100%-95%-100% order, the raw score is (100 + 100 + 95 + 100) / 4 = 98.75. The closer-adjusted base score is (98.75 - 60) * 5 / 2 = 96.875. The final points would be 96.875 * 6 / 3 = 193.75, or 193 after the ".75" is cut off. The final tip would be (300 + 300 + 25 * 5) * (96.875 - 50) / 50 = 679.6875 which would be 679 cents, or $6.79, after the ".6875" is cut off.

For a 100%-100%-96%-100% order, the raw score is (100 + 100 + 96 + 100) / 4 = 99. The closer-adjusted base score is (99 - 60) * 5 / 2 = 97.5. The final points would be 97.5 * 6 / 3 = 195. The final tip would be (300 + 300 + 25 * 5) * (97.5 - 50) / 50 = 688.75 which would be 688 cents, or $6.88, after the ".75" is cut off.

For a 100%-100%-97%-100% order, the raw score is (100 + 100 + 97 + 100) / 4 = 99.25. The closer-adjusted base score is (99.25 - 60) * 5 / 2 = 98.125. The final points would be 98.125 * 6 / 3 = 196.25, or 196 after the ".25" is cut off. The final tip would be (300 + 300 + 25 * 5) * (98.125 - 50) / 50 = 697.8125 which would be 697 cents, or $6.97, after the ".8125" is cut off.

Brief descriptions below. Click on 'Show' for full descriptions.

Foodini's prizes - More like "Foodini's Fashions"

Spoiler:

In the Pancakeria, Wingeria, and Hot Doggeria, the chef can win many posters and other lobby decorations pretty early by playing Foodini's games well during the first week, allowing her to quickly boost her lobby/waiting score. However, in Pastaria (and possibly Cupcakeria which I skipped), most of the early Foodini prizes are clothing items that do not improve the lobby wait score. The earliest obtainable prize to improve lobby score is available in the 3rd level of the first mini-game. Also, for each of the next 2 mini-games, the first 2 levels award clothing while the 3rd level features a lobby item. Of all 21 possible Foodini prizes available during the first week, only 8 can be used to improve the lobby!

Seasons - Time flies when you're having fun playing Papa's Pastaria

Spoiler:

In Popickdra's game, Summer Luau marked the start of summer on Day 17, and the Gondola 500 marked the start of autumn on Day 46. Thus, summer was only 29 days long. The summer of 2013 was about 90 days long. While I understand why the developers might cut the season short to prevent the game from dragging on "forever", from time to time, I still imagine the Pastaria being located on an alien world which orbits its sun 3 times as fast as our Earth orbits our sun due to this anomaly.

Mitch's Mess - Be careful where you click!

Spoiler:

The mini-game Mitch's Mess has very strict rendering/hit detection. If you mis-click the red pepper that you must find by just 2 pixels, you get a strike. If you click in the center of the onion ring that you are looking for, you get a strike.

Clothing - Buy one get one free!

Spoiler:

As of version 1.02, notice that if you buy an article of clothing from the Shop, then that same article of clothing will be available for both you AND your assistant to wear at the same time. So I guess that if you are buying a Gondolier Hat, then you are really purchasing a SET of Gondolier Hats to outfit all staff working at the restaurant.

Assistant - Eye candy or just plain lazy restaurant robot?

Spoiler:

The assistant seems to serve no other function than to deliver orders to the dining room. I would think that as an "assistant", (s)he would be able to stir pasta or pour sauce while the main chef takes the customer's order or sees how the customer likes his food. (In all fairness to the programmers, given how taking orders and receiving customer ratings currently works, I would think that much effort would be required to actually implement a way for the assistant to do other things while items from orders appear on the screen or ratings for each of the stations are displayed.)

Pass the plate from Build to Bread but never from Bread to Build

Spoiler:

Notice that if you forget to add certain topping(s) due to a lapse of concentration and click "Next" from the build station, the plate goes to the bread station and you do NOT get the option to take that same plate back to the build station to add those toppings that you had forgotten to add. Now I could understand not being able to take toppings that have already been placed on the dish back into the toppings bin and even not being able to remove the bread from the plate once it's on there, but in a restaurant, one would think that a chef should be able to simply transfer the plate from station 1 to station 2 and later back to station 1 to add more stuff from station 1 to that plate. (Again, this could be an implementation difficulty issue from the programmers' perspective. Besides, what if the chef had built the pasta + sauce + toppings, put the bread on the plate, then wanted to take that plate back to the build station? The build station would then have to show a giant piece of bread!)

Build stations - Emerging pattern and prediction

Spoiler:

Hot Doggeria (#7), Cupcakeria (#8), and Pastaria (#9) build stations seem to mirror those in Taco Mia (#3), Freezeria (#4), and Pancakeria (#5) respectively. The number in parentheses indicates the chronological appearance of each game. So does this mean that the build station for the next Papa's Eateria game will mirror Wingeria's (#6) build station?

Instant plastic surgery for free!

Spoiler:

As of version 1.02, if you chose to be a "Custom Chef", notice that by pausing the game, you will always have the option of customizing your character's appearance: not only clothing, but also eyes, hair, skin color, neck length, etc. In fact, by using the "Customize" tab this way, it is possible to instantly change your appearance right in front of the customer at the Order Station and (s)he won't even react! LOL! Apparently, only pasta causes customers to react in Portallini.

Note that Doan and Utah will never opt to have such plastic surgery. I suspect that James, Willow, Taylor, Peggy, Chuck, and Mandi from the other Gamerias will also refuse to undergo such transformations.

I remember when playing this in Hot Doggeria, I would always think that I would win money for each item that was found if time ran out, as Hot Shot awarded money for each target that was hit if the player did not win the prize.

Good morning, everyone! I have been playing Papa Louie games since mid-May 2013 since I discovered Papa's Pancakeria as a "Shop game" on hoodamath.com. I have recently started Hot Doggeria a couple days ago.

Currently on Day 21, Rank 13. I have many items in my lobby that improve waiting score due to effectively playing Foodini's mini-games. The lobby items that I did purchase from the shop all have the effect of increasing the score for food items like buns, condiments, and toppings. Currently, my lobby score is 608/640, including all the score-boosting posters I have.

If I understand "Freshness" correctly, then if I keep my lobby the way it is, then pretty soon, my items will not modify my waiting score for the better at all. I really do not want to take down my buns posters, ketchup poster, cheese poster, etc. Due to this fact, I find it frustrating that there is not more than one item that one could purchase, for example a regular buns poster vs. a buns sign for the lobby, to promote or increase the score for the same item.

And nope, purchasing two of the same item will not help with "Freshness" either.

While I am forming a few ideas of my own to rotate my "Waiting score" items and trying to maximize the use of my food-promoting posters while keeping them fresh, please post any helpful info about Freshness here.

There is no "Game Over" Screen for Papa's Wingeria, or for any of his eateria games as of June 2013 for that matter.

Though, I would kinda think that a player who has 0% Customer Service for 3 straight days (or even 1 day for that matter) could easily face a "Game Over".

First of all, greetings to all Papa Louie fans! I have been hooked on Papa Louie games, beginning with Papa's Pancakeria, since mid-May 2013. I discovered Jacksmith after obtaining all the badges for Pancakeria and looking at the forum index. Though not officially a "Papa game", I found videos about Jacksmith on YouTube and saw that it was VERY similar to Papa's "eateria" games, so I decided to give it a whirl.

Anyway,

Man oh man! This is one LOOOOOONG game -- that is, if you're looking to get all the badges, especially the "All Maxxed Out" Badge that requires that EVERY weapon in the game have the Gold-level unlocked!

At Level 50, Day 105, and over 22 hours of real-time spent, I am nowhere close to getting that achievement. Heck, I have yet to get the Badge for getting all Silver-levels unlocked!

So, for any of you who have achieved all 80 badges, how long (level and Day number) did this mammoth feat take for you to accomplish?

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