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16  Flipline Web Games / Cactus McCoy / Re: Where did you first play this game on: September 19, 2013, 01:08:27 PM
17  Flipline Web Games / Papa's Cupcakeria / Re: If you were a customer in cupcakeria IN HALLOWEN what custome would you uses on: September 19, 2013, 01:06:06 PM
Take a look at my name, and guess. Wink
18  Community / Other Forum Games / Re: Disturb a wish!!! on: September 14, 2013, 10:59:49 AM

Granted.  Now you'll never sleep again, now matter how tired you are.

I wish I could draw.
19  Flipline Web Games / Papa's Cupcakeria / Animation glitch? on: September 13, 2013, 03:42:48 PM
I've noticed something odd: when Papa Louie chews on a piece of gum, he moves his head and mustache like he's blowing a bubble, but there's no bubble to be seen.  Has anyone else noticed this?
20  Flipline Web Games / Cactus McCoy 2 / Re: where did you first play this game? on: September 08, 2013, 07:16:10 PM
Jay is Games
21  General / Suggestions / Re: Cactus McCoy 3 on: September 04, 2013, 06:09:56 PM
Well, no, not necessarily.

I guess the current level of story is just fine the way it is; it's not exactly the most important part of the game.

Also, I'd like to see a bit more bonus material re: 100% completion.  Don't get me wrong, getting the main baddie's weapon and kicking enemigo behind liek woah with it is awesomesauce, but not worth quite all the time and effort I put into getting it.  If it's going to take that much work to get 100%, at least add a little extra, a bonus bonus if you will.

For example, a special ending/cutscene for killing the bad guy with their own weapon.  Or unlocking new areas, or concept art, or something.
22  Flipline Web Games / Cactus McCoy 2 / Re: Favourite Weapon on: September 03, 2013, 05:26:14 PM
Any thrusting weapons.  McCoy's expression when he's wielding one is priceless!
23  General / Suggestions / Re: Cactus McCoy 3 on: September 03, 2013, 05:25:16 PM
Back on the original subject...

The badges requiring you to juggle enemigoes with more than one weapon are a world-class pain in the rear.  I think they should tone it down to, oh, three or so (weapons, that is.)

Speaking of which, I'd like a means of carrying a backup weapon of sorts, so I don't have to run back and forth hauling the things across the level.

How about a bit more story?  Or a "refresher" at some point for those new to the series?  Heck, McCoy himself could use some more character development.  I understand that they're going for the "silent protagonist" deal a la Legend of Zelda, but a bit of insight into said protagonist's motivations wouldn't hurt.  Not a lot, just a bit.
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