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1  Apps / Papa Louie Pals / Re: Predictions on: December 06, 2017, 07:31:32 AM
Calling it now, this is a character maker app.
2  General / Suggestions / Future KCP Suggestions on: September 12, 2017, 04:33:54 AM
Now that KCP 2017 is coming to a close, I'd like to give some feedback to the KCP app itself. But first, let me put this here from another thread.

KCP Suggestions!

- A randomizer option to randomly pick a style (random skin colour, random eyes, random clothing, etc.). This can help people who don't have any ideas, and people can have a developed base to work off of.

- Just like you can't share names with other KCP creators, they should block all the names of the existing customers along with names with numbers, so there isn't a Kayla, Matt, Allan, "ujhsdf46ds4fdsfj" and so on. There are so many good looking customers, but they have names that either match actual customers or have horrible randomized names.

- A colour wheel, so you can choose your colours down to the exact hex/RGB code that you want it to be. There can always be defaults on the side, along with slots to save your own colours to colour coordinate, therefore helping you to have more options.

- An in-game spotlight where voting would usually be before the voting starts, constantly changing every time you click on it. It helps you see what others created, along with knowing if one of your WIP-customers look like other people's entries, helping you create something unique and special.

- Some info about your customer that you can pick for yourself. For example, favourite holiday with a selectable menu of all the holidays from Cupcakeria to Sushiria, and everything in between. Potentially a favourite colour, favourite food, city that he/she lives in, etc. There can also be a short section below, like others suggested for a biography of the character. It helps breath life in to the character and helps with creating Flipdecks, and picking orders afterwards if the owner is unable to get into contact with Matt/Tony.

- Bring back the Kingsley's Class photo at the end of the tournament from KCP2013! It was really cool to see everyone standing side by side and really getting to compare all 32 of the entrants. Hopefully it comes back this year, it'd be awesome if it did.

That's pretty much it, the things I suggested were less clothing and customizable options, and more suggestions to improve the KCP game/system itself and ideas to allow people to have their own one in a kind characters.

And here are my own suggestions:

- A skip button for the voting. Sometimes the 3 characters shown don't look good at all, or maybe people just don't feel like giving votes for that particular group. As it is now, you have to go back to the main menu and enter the voting part again. A skip button would be most convenient. If I remember correctly, this feature was in KCP 2016, and I'd like to see it again.

- Vote counter. The current KCP only shows you your average rank, not vote count. I'd like to see how many people voted on my characters along with the average rank.

- A better UI for the eye look, eye type, and mouth picker. Make it look like the hair picker. It's neat, and you can see what you want to choose instead of scrolling through until you loop around.

- Separate color picker for secondary hair option. Sometimes people just want to go crazy.

- A standalone app for the character builder feature. Dressing up games have their own audience, and I think a standalone character builder app could work. It also allows people to practice making their characters without having to play the gamerias.
3  Community / Contests / Re: Customerpalooza 2017 Discussion on: September 06, 2017, 04:00:55 AM
Well, more selling out I guess.
4  General / Suggestions / Re: Bringing it to Steam on: September 04, 2017, 06:17:40 AM
Regardless, it would be nice to at least have them acknowledge this topic.
5  General / Suggestions / Re: Bringing it to Steam on: September 04, 2017, 05:07:51 AM
So, Matt, Tony, got anything to say about this?
6  General / Suggestions / Re: Bringing it to Steam on: September 02, 2017, 10:10:51 AM
I would think the right first step is to make a poll asking about porting the games to Steam. If there's enough interest, they can start working on it.

It's just me, though. I'm not Matt or Tony, and I'm still waiting for their response to this topic.
7  General / Suggestions / Re: Bringing it to Steam on: September 01, 2017, 10:30:30 AM
What they once said was that they didn't want to wait too long in Greenlight. However, things has changed now. Greenlight is no more. Putting your game on Steam now only takes a payment of $100 IIRC. With that, I want to see if Matt and Tony has reconsidered Steam.
8  General / Suggestions / Re: Bringing it to Steam on: September 01, 2017, 09:45:23 AM
You realize you sound annoying, right?

Look, it's ok to disagree, but all I want is official words coming from Matt or Tony regarding this topic, considering how Steam has changed their policy about new games entering the store. If they're still not considering it, then that's their choice, and I will respect it. Just don't act pretentious. Until either one of them talks, your arguments amount to nothing.
9  General / Suggestions / Re: Bringing it to Steam on: September 01, 2017, 08:44:52 AM
Considering the amount of ports of mobile games in Steam, I don't think it's too hard for them to recode a bit. Heck, I don't think the Papa Louie games even need too much reworking considering they're controlled using keyboard. Besides, more people own PC than tablets, and Flipline started on web browser as Flash games, which is only accessible by PC.
10  General / Suggestions / Bringing it to Steam on: September 01, 2017, 07:24:58 AM
I love the Gameria (and Papa Louie) series, but I don't own a tablet to play the newer versions. Plus, with Flash dying, I think it's time to look for a new platform.

Now, I've looked for threads suggesting Flipline to bring their games to Steam, and for a long time, the argument is that they're not willing to wait for a year in Greenlight. Well, now that Greenlight is no more, I wonder if they're reconsidering the idea of bringing the latest version of the Gamerias to Steam. I mean, sure they have to pay to put the games on Steam, but I think it's much easier to do.

So Matt, Tony, please reconsider bringing all the games to Steam. I'd very much appreciate it.
11  Community / Contests / Re: Customerpalooza 2017 Discussion on: September 01, 2017, 05:06:30 AM
Well, I guess this is the place where we sell out our OC entries.

Arnie comes from a simple challenge, which is to see if I can fit a soldier into this kind of game. The idea of law enforcement personnel isn't new to the Flipverse, but I just want to see how far I can push it before it gets out of hand.

For body design, I'm aiming for a proper soldier look. Serious face, upright posture, tanned skin, and short hair. You can't see it, but his hair is a flat top.

As for the clothing design, it's standard army garb. I recolored the blob pattern jacket and pants with camo colors. For the shoes, I tried my best to go for the closest thing the editor has for army boots. As for the hat, I can't find a proper army helmet, and I don't think he needs one when all he does is going in and out of restaurants. Not sure if it fits, though. Also, I forgot to swap the belt out with the one with the utility pouches, though I'm not sure it can be seen under the jacket anyways.

As for the name, he's named after the governator himself, Arnold Schwarzenegger.

To be honest, Mie comes from a snapshot decision when I randomized the female character look. Those curly bangs is all I need for inspiration. In case you don't get it, it's very noodly, and I hope that's what Flipline goes with for her character gimmick.

I didn't really mess much with the body design, just swapped the eyes and skin color for an Asian look. Why Asian? Because noodles.

As for the clothing design, it's nothing too stand out. Simple 2-color shirt and a skirt. The colors however, is a tribute to what probably is the best instant ramen out there, Indomie, specifically the original fried noodle variant. Look up the packaging, and you'll understand the color choices I made. Can't find a good color for the shoes without looking too uniform though, so that's the best I can do.

As for the name, well, she's named after the instant ramen Indomie.

The idea for this character also comes from a snapshot decision, which is the Power Glove. I want to make a gamer character that doesn't look too stereotypically bad.

For the body design, I gave him a bit of a hunch and raised his weight a bit. The huge grin is there to show that not all gamers are salty, and that they all can have fun. The hair is just there to look good.

As for the clothing design, I went for something simple, and nothing is more simple than t-shirt and pants. I originally planned to give him the jacket with many pockets, but I scrapped that idea. The headset is colored after typical gaming headsets. He also wears glasses, because good luck trying to maintain a normal eyesight when your hobby involves staring at a monitor for hours. I also gave him a sling bag so he can store all of his handheld devices. As for his color scheme, I based it on my favorite franchise of all time, Megaman.

As for the name, he's named after Megaman's Japanese name, Rockman.


As you can see, I'm more comfortable with designs that involve simple clothing articles and uniform colors. Of all 3, I think Mie's design is the weakest. The color is all over the place.
12  Community / Fan Characters / Re: Flipline Next-Gen on: April 22, 2017, 10:24:00 AM
Anybody interested in drawing my characters? I legit can't draw, so it'd be interesting to see them being brought to form.
13  Community / Fan Characters / Re: Flipline Next-Gen on: April 06, 2017, 10:37:06 AM
I think I have another one.

Name: Ninjay, aka Jay

Parents: Roy and an undetermined mother character

Personality: Calm and cunning, but breaks down hard if things didn't go as planned

Appearance: In his Ninjay persona, he looks like Ninjoy style B, but male and without twintails, and wields throwing starfruits. In his civilian persona, he looks a lot like his father.

Bio: Jay is the son of Papa Louie's nephew, Roy. Ever since he was a kid, he thought ninjas were cool. When he found out his aunt is one, he decided to learn from her. With his ninja skills, he vowed to become a hero and protect the Flipverse from the likes of Radley.

Comments: This one is inspired by the Samuray entry. I was baffled when Ninjoy's kid became a samurai, so I decided to flip it up. Though, you can clearly see my lack of creativity and descripting skill more here. The throwing starfruits aren't literal starfruits, they're just throwing stars in the shape of sliced starfruit just to go with the food theme. Again, the throwing stars are only for the Papa Louie games.
14  Community / Fan Characters / Re: Flipline Next-Gen on: April 05, 2017, 07:43:50 AM
When drawing other people's characters, do you just pick a character and draw, or do you need requests first?
15  Community / Fan Characters / Re: Flipline Next-Gen on: April 05, 2017, 06:44:01 AM
Hmm, in that case...

Name: Edward

Parents: Robby and Cori

Personality: Playful and easygoing, but can easily lose his temper

Appearance: Short brown hair, slightly tall, stubbly face, has an anchor tattoo on each arm, wears a sailor uniform, wields a harpoon gun

Bio: Edward is the son of Captain Cori and her dearest first mate, Robby. Like his mother before, he had been quite the seafarer from a very young age (though being raised by sailor parents probably had a lot to do with it). When his parents finally decided to settle down on land, he continued his mother's legacy to captain S.S Louie.

Comments: I named him after Edward Teach, which is the real name of THE Blackbeard. Since I'm not that good with describing appearances, I decided to settle with combining Robby's stubble with Cori's arm tattoos and giving him a sailor uniform. The harpoon gun is there for the Papa Louie games.

Do you draw only your characters, or also other people's characters?
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