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Question: Go use the other topic
http://www.flipline.com/forum/index.php?topic=23686.0
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LogicallyLogical
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« Reply #3030 on: January 14, 2017, 02:24:05 PM »

The bidder stated there have been games like that though. This is different...
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« Reply #3031 on: January 14, 2017, 02:24:13 PM »

Personally I vote no. 2 wolf kills, 2 vigilantes and a Cop is way too many night killing roles imo, and the role swaps would be annoying
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« Reply #3032 on: January 14, 2017, 02:26:58 PM »

Here's a random thing, I think that by default Wolfsbane should be protected from all attacks since that's being listed on nearly all of them.


This bid...I'll have to think about it a bit. Concept is great but I feel could be executed somewhat better, but I won't vote just yet.
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« Reply #3033 on: January 14, 2017, 02:27:32 PM »

I voted Yes ONLY BECAUSE I would like to see this bid revised before the game begins. I like the concept, but...wolves are really OP.. Like, just get rid of the vicious wolf concept

that's purely the reason why i voted it, also I loved the Vigilivanite thing
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« Reply #3034 on: January 14, 2017, 02:29:01 PM »

Just saying if you think it should be revised you still should vote no I think...
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« Reply #3035 on: January 14, 2017, 02:29:38 PM »

Too many killing roles is one, and I dislike the whole Vig/Vilivanite combo, cause dosen't the Vigilivanite become pointless if the Vig dies?

And I have to dislike the changing roles as well, because if it was a set role you were becoming, or a few roles, that would be more realisitc, but doing it just any, even the same color means that theres a higher chance of random lynching and its even harder for the wolves to win. Wolves are actually UNDERPOWERED because of this, they could never kill blue roles cause they'll just be swapped.

Sorry, voted no, despite having a role based off of me. Tongue
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« Reply #3036 on: January 14, 2017, 05:47:18 PM »

I'm going to take a little risk here and say that I'm the host. I know you're not meant to reveal but it was obvious enough already and, I'd like to say one thing about this bid, if it becomes a real game, I don't mind changing a few things before it starts.

Also
Too many killing roles is one, and I dislike the whole Vig/Vilivanite combo, cause dosen't the Vigilivanite become pointless if the Vig dies?

And I have to dislike the changing roles as well, because if it was a set role you were becoming, or a few roles, that would be more realisitc, but doing it just any, even the same color means that theres a higher chance of random lynching and its even harder for the wolves to win. Wolves are actually UNDERPOWERED because of this, they could never kill blue roles cause they'll just be swapped.

Sorry, voted no, despite having a role based off of me. Tongue
We know that the new roles are the same as the original roles, since it says in the bid. There shouldn't be too much random lynching in this.
« Last Edit: January 14, 2017, 06:29:34 PM by No No No » Logged

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« Reply #3037 on: January 14, 2017, 06:30:38 PM »

I totally didn't expect this to be your bid lmao
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LogicallyLogical
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« Reply #3038 on: January 15, 2017, 02:34:16 AM »

I could tell this was your bid based off of the new role :p
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« Reply #3039 on: January 15, 2017, 01:37:59 PM »

Role Swap won't be the next TWG.
Onto the next bid, this one has kind of a medieval theme to it.
The Master Sword:
TWG: The Master Sword

There was once a legendary blacksmith, who could forge the most amazing weapons. Swords, Shields, you name it. He could craft it. One day, he was sent a request to create the 'Master Sword'. This would be the finest sword in the land. However, once he had finished making it, the buyer did not return. No one returned. Ever. So he decided to curse the sword. It could control anyone. Their actions, their thoughts. Except him.

Human
Human
Human
Insomniac
Bomb
Disguised Wolf


Coroner
Guardian
Lawyer
Wolfsbane
Seer


Wolf
Brutal Wolf
Mason


Master Craftsman - Each night, the Master Craftsman can guess which player is being possessed by the Master Sword. If correct, the Master Craftsman gains full control of the Master Sword. Each night afterwards, they are able to use the Master Sword to kill 2 people.
Maniac


Cult Leader
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Master Sword: The Master Sword has the ability to control anyone. Every night the Master Sword shall control a new victim. The victim does not know they are being controlled. Under the Control of the Master Sword, each role performs different actions. The Master Sword ignores any form of Protection.

Master Sword Actions:
All: The Master Sword has a 25% Chance to kill the possessed user (Excluding the Master Craftsman)

Human: N/A
Insomniac: N/A
Bomb: N/A
Coroner: Will be told a random colour, instead of the accurate one
Guardian: 50% to kill the user they wish to guard
Lawyer: The person that is picked by the Lawyer to be defended will gain 3 extra votes against their name. This will not be shown on the lynch tally.
Wolfsbane: 25% Chance to grant immunity to a random Wolf
Seer: Will be told a random colour, instead of the accurate one
Wolf: N/A
Brutal Wolf: If controlled by the Master Sword, will not be able to kill another player when lynched, regardless of when this occurs
Disguised Wolf: 30% Chance of colour turning to Red
Mason: N/A
Master Craftsman: Cannot be controlled
Maniac: 50% Chance of not being lynched, despite having a majority anytime after being controlled.
Cult Leader: 50% Chance of converting a random Cultist into a human, and disregarding their chosen conversion for the certain night
Cultist: N/A
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« Reply #3040 on: January 15, 2017, 01:50:22 PM »

No, there are too much percentages included in the bid, and I kinda don't like that. Also the Master Craftsman becomes super OP if they guess the possessed user, for example if they guess the possessed player N1, they will probably win, also adding in the Cult makes the game way more messy. The wolves also seem a bit underpowered with only three wolves
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LogicallyLogical
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« Reply #3041 on: January 15, 2017, 01:57:41 PM »

right so this definately isnt my bid and i def dont want t make these changes if the game becomes a game

- remove the percentages from the bid, excluding the one with the 25% chance to kill. aka everything else is 100%
- the craftsman can guess from night 2/3 (dk which is better onwards only)

- remove the cult and add a psychotic wolf and a human,
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« Reply #3042 on: January 15, 2017, 01:59:02 PM »

Those are pretty big changes, although I agree with removing the Cult
Personally, I'd want the percentages to stay in but maybe that's just me
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LogicallyLogical
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« Reply #3043 on: January 15, 2017, 02:00:02 PM »

well if people want the percentages to stay they can

it them playing not me, tell me if you want them to stay
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« Reply #3044 on: January 15, 2017, 03:36:48 PM »

Percentages are a buzzkill for me because hosts can use them to gamethrow whichever way they want. So no, not a fan of this.
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