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Question: Go use the other topic
http://www.flipline.com/forum/index.php?topic=23686.0
http://www.flipline.com/forum/index.php?topic=23686.0

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sansaery
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« Reply #3045 on: January 14, 2017, 06:30:38 PM »

I totally didn't expect this to be your bid lmao
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« Reply #3046 on: January 15, 2017, 02:34:16 AM »

I could tell this was your bid based off of the new role :p
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« Reply #3047 on: January 15, 2017, 01:37:59 PM »

Role Swap won't be the next TWG.
Onto the next bid, this one has kind of a medieval theme to it.
The Master Sword:
TWG: The Master Sword

There was once a legendary blacksmith, who could forge the most amazing weapons. Swords, Shields, you name it. He could craft it. One day, he was sent a request to create the 'Master Sword'. This would be the finest sword in the land. However, once he had finished making it, the buyer did not return. No one returned. Ever. So he decided to curse the sword. It could control anyone. Their actions, their thoughts. Except him.

Human
Human
Human
Insomniac
Bomb
Disguised Wolf


Coroner
Guardian
Lawyer
Wolfsbane
Seer


Wolf
Brutal Wolf
Mason


Master Craftsman - Each night, the Master Craftsman can guess which player is being possessed by the Master Sword. If correct, the Master Craftsman gains full control of the Master Sword. Each night afterwards, they are able to use the Master Sword to kill 2 people.
Maniac


Cult Leader
Cultist


Master Sword: The Master Sword has the ability to control anyone. Every night the Master Sword shall control a new victim. The victim does not know they are being controlled. Under the Control of the Master Sword, each role performs different actions. The Master Sword ignores any form of Protection.

Master Sword Actions:
All: The Master Sword has a 25% Chance to kill the possessed user (Excluding the Master Craftsman)

Human: N/A
Insomniac: N/A
Bomb: N/A
Coroner: Will be told a random colour, instead of the accurate one
Guardian: 50% to kill the user they wish to guard
Lawyer: The person that is picked by the Lawyer to be defended will gain 3 extra votes against their name. This will not be shown on the lynch tally.
Wolfsbane: 25% Chance to grant immunity to a random Wolf
Seer: Will be told a random colour, instead of the accurate one
Wolf: N/A
Brutal Wolf: If controlled by the Master Sword, will not be able to kill another player when lynched, regardless of when this occurs
Disguised Wolf: 30% Chance of colour turning to Red
Mason: N/A
Master Craftsman: Cannot be controlled
Maniac: 50% Chance of not being lynched, despite having a majority anytime after being controlled.
Cult Leader: 50% Chance of converting a random Cultist into a human, and disregarding their chosen conversion for the certain night
Cultist: N/A
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« Reply #3048 on: January 15, 2017, 01:50:22 PM »

No, there are too much percentages included in the bid, and I kinda don't like that. Also the Master Craftsman becomes super OP if they guess the possessed user, for example if they guess the possessed player N1, they will probably win, also adding in the Cult makes the game way more messy. The wolves also seem a bit underpowered with only three wolves
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Cosmic
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« Reply #3049 on: January 15, 2017, 01:57:41 PM »

right so this definately isnt my bid and i def dont want t make these changes if the game becomes a game

- remove the percentages from the bid, excluding the one with the 25% chance to kill. aka everything else is 100%
- the craftsman can guess from night 2/3 (dk which is better onwards only)

- remove the cult and add a psychotic wolf and a human,
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Nickito
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« Reply #3050 on: January 15, 2017, 01:59:02 PM »

Those are pretty big changes, although I agree with removing the Cult
Personally, I'd want the percentages to stay in but maybe that's just me
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« Reply #3051 on: January 15, 2017, 02:00:02 PM »

well if people want the percentages to stay they can

it them playing not me, tell me if you want them to stay
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Oofis
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« Reply #3052 on: January 15, 2017, 03:36:48 PM »

Percentages are a buzzkill for me because hosts can use them to gamethrow whichever way they want. So no, not a fan of this.
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« Reply #3053 on: January 15, 2017, 04:18:51 PM »

well if people want the percentages to stay they can

it them playing not me, tell me if you want them to stay

Also, just saying, just because there are percentages, doesn't mean I'm going to gamethrow. people want new concepts, but reject them.

Anyways I'm just going to resubmit the bid with some changes so Hmm
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Chiral of Doom
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« Reply #3054 on: January 15, 2017, 04:22:10 PM »

I am not a big fan of percentages. Like..how is the host going to determine what constitutes as a 25% chance, 50%, etc? Like are you gonna actually go to an online site simulator thing or what? Or are you just gonna put that in your game description but instead, choose the event based off of your personal bias?
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« Reply #3055 on: January 15, 2017, 04:22:52 PM »

ever heard of this great site called random.org
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sansaery
stan loona
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« Reply #3056 on: January 15, 2017, 04:27:05 PM »

ever heard of this great site called random.org

Random.org is biased, Wulfric and Kangablue have proved it
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« Reply #3057 on: January 15, 2017, 05:26:54 PM »

that doesn't make me biased

Anyways, I can take out percentages and just kill a random person every night, cause that's what would happen without them, with the same mechanics, so Smiley
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Chiral of Doom
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it's not the 4th anymore but IDK what to change it


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« Reply #3058 on: January 15, 2017, 05:30:07 PM »

I feel like the game would be good without cult and percentages and no killing a random person each night

I am okay with the 2 people thing since the odds are really really really tiny of the Master dude guessing the controlled person.
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« Reply #3059 on: January 15, 2017, 05:31:13 PM »

right so this definately isnt my bid and i def dont want t make these changes if the game becomes a game

- remove the percentages from the bid, excluding the one with the 25% chance to kill. aka everything else is 100%
- the craftsman can guess from night 2/3 (dk which is better onwards only)

- remove the cult and add a psychotic wolf and a human,
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