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« Reply #3075 on: January 18, 2017, 04:50:50 PM »

The Chessmaster did not receive enough votes to become a TWG.
This next bid is a familiar one, the first bid to be re entered into the queue.
Role Swap:
TWG - Role Swap

TWG has had more than 60 successful games in the past, but one thing that this wannabe host has noticed is that in most games everyone's roles have never changed, and the few games that did have role changes were either known or unknown to change the original role list. This game, on the other hand, isn't like that. It starts out normal with each player only getting one role, but the problem is, there's another list that exists and no one really wants to think about how their role will change. Hence, the beginning of another werewolf game.

Role list -

Human
Human
Human
Insomniac

Mason

Seer
Lawyer
Guardian
Wolfsbane
- immune to all attacks from anyone

Disguised Wolf
Wolf
Vicious Wolf
- as long as this wolf is alive, they can kill twice per night. The other wolves don't know who the vicious wolf and the vicious wolf doesn't know the others. The vicious wolf chooses their own victim.

Maniac
Refugee
Vigilante
Vigilivanite
- credits to Kangablue whose typos inspired this one. Like Vigilante but the main difference is that the vigilante can shoot 3 times and the vigilivanite can only shoot twice. The vig's both know each other.

If the vig's make it to the end, they have to keep shooting until they have majority. Also, each vig can shoot 3 times on whichever night they choose.

The catch: At the end of Day 2, all of the roles still alive (except the two vig's) will be given to a different player. Greens and blues are the only colours which can be switched (so reds will stay reds and blacks will stay black.) If the game reaches Day 5, the same process will occur again, except that there will be less roles to swap. There will only be two role swaps in the game.

Changes
- Replaced Cop with Lawyer. This will fix the problem of too much killing.
- The vig's both know each other, but one of them (vigilivanite) can only shoot twice. This also contributes to the too much killing issue.
- The vigilivanite can now win if the vigilante is dead. This fixes the problem of vigilivanite being pointless.
- The vicious wolf won't know the other wolves. This fixes the problem of OP wolves.
- The second role swap will happen on Day 5 instead of Day 4. Not that it will fix anything, just something I thought might make the game a bit more balanced and give players a chance to get into their new roles.
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« Reply #3076 on: January 18, 2017, 04:52:48 PM »

I think it's more balanced with the new improvements, so I'll say yes.
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« Reply #3077 on: January 18, 2017, 05:24:04 PM »

No- Not enough blue roles is still a problem. 2 Independant Killing Roles and 2 Wolf Kills... the game won't last till Night 5. Sorry, but I still think this could be improved. I like the role swap mechanic, but it would do better in a different rolelist than this.
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Game Ranks:
Hello! I'm Kangablue, also known as shalomblue or Joey. I'm fun, weird, and love playing games, as well as creating them.

1. Papa's Cupcakeria (RANK 261- GOLD)
2. Papa's Bakeria (RANK 234- GOLD)
3. Papa's Pancakeria HD (RANK 218- GOLD)
4. Papa's Pastaria (RANK 201- GOLD)
5. Steak and Jake (TRAILHEAD 195) [PROGRESS LOST]
6. Slider Scouts (RANK 175)
7. Papa's Freezeria to Go! (RANK 171- GOLD) [PROGRESS LOST]
8. Papa's Hot Doggeria (RANK 150- GOLD)
9. Papa's Sushiria (RANK 149- GOLD
10. Papa's Cheeseria (RANK 116)
11. Papa's Donuteria (RANK 102)
12. Papa's Pizzeria to Go! (RANK 80) [PROGRESS LOST]
13. Papa's Wingeria (RANK 78- GOLD)
14. Papa's Scooperia (RANK 75)
15. Papa's Taco Mia to Go! (RANK 66) [PROGRESS LOST]
16. Jacksmith (RANK 63)
17. Papa's Hot Doggeria HD (RANK 61)
18. Papa's Pancakeria (RANK 59- GOLD) [PROGRESS LOST]
19. Papa's Taco Mia! (RANK 36) [PROGRESS LOST]
20. Papa's Pizzeria (RANK 34) [PROGRESS LOST]
21. Papa's Pizzeria HD (RANK 22)
22. Papa's Burgeria to Go! (RANK 20) [PROGRESS LOST]
23. Papa's Cupcakeria to Go! (RANK 13) [PROGRESS LOST]
24. Papa's Wingeria HD (RANK 11)
25. Papa's Donuteria To Go (RANK 6)
Gameria Holidays:
Cupcakeria: 5th Onionfest (May)
Pastaria: 4th Neptune's Feast (August)
Donuteria: 2nd Easter (April)
Cheeseria: 2nd St. Paddy's Day (March)
Bakeria: 4th Halloween (October)
Sushiria: 3rd Bavariafest (August)
Scooperia: 2nd Cherry Blossom Festival (April)
Pancakeria HD: 4th Christmas (December)
Hot Doggeria HD: 1st Easter (April)
Donuteria to Go: 1st Maple Mornings (September)
*Wingeria: 2nd Burgesburgh Alleyways (February)
**Hot Doggeria Lobby: (P) Pizzeria Theme
Jacksmith: 2nd Evershade Forest
===============================
*I created my own holidays, which you can see here: http://www.flipline.com/forum/index.php?topic=619.msg1776233#msg1776233
**I alternate the lobby every five ranks, like a holiday, to the next one alphabetically.
Town of Salem Win Counts:
23 wins as VIGILANTE
19 wins as GODFATHER
16 wins as JAILOR SHERIFF BODYGUARD
14 wins as ESCORT
13 wins as LOOKOUT
12 wins as DOCTOR
11 wins as MEDIUM MAFIOSO JESTER
10 wins as SPY
9 wins as CRUSADER VETERAN
8 wins as INVESTIGATOR FRAMER SERIAL KILLER
7 wins as EXECUTIONER SURVIVOR
6 wins as TRACKER MEDUSA VAMPIRE
5 wins as MAYOR TRANSPORTER CONSIGLIERE POISONER ARSONIST
4 wins as PSYCHIC TRAPPER DISGUISER NECROMANCER AMNESIAC
3 wins as RETRIBUTIONIST POTION MASTER HEX MASTER WITCH
2 wins as BLACKMAILER  FORGER COVEN LEADER WEREWOLF PLAGUEBEARER PIRATE
1 win as CONSORT GUARDIAN ANGEL
=========================================================================================
No wins as VAMPIRE HUNTER JANITOR AMBUSHER HYPNOTIST JUGGERNAUT

SURVIVOR PLACEMENTS:
Australia (6/12)
Jamaica (1/12)
Iceland (7/14)
Mato Grosso (4/16)
South Tyrol (1/16)
India (8/16)
Rome (5/16)
Easter Island (12/13)
Montserrat (1/18)
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« Reply #3078 on: January 20, 2017, 02:28:20 PM »

Role Swap did not receive enough votes to become a real TWG.
This next bid is also a repeat, it's Dragon's Curse
Dragon's Curse:
STORY: Dragons have always been a legend. More legendary than any sort of magic or wolves could imagine. There's no such thing as dragon's right?

WRONG!

Dragons are alive, and stronger than you believe. They will curse you, and nobody can cope with being cursed, wolf nor human, so you better stand up and stop these dragons?

MECHANIC: After thinking for a bit, to stop any side from getting overly overpowered, this is a No PM Game. The only messages that can be sent are role abilities being sent to the host, and the wolves conversation. Everything else will happen in the topic.

Inhabitant- Can talk anonymously with the other inhabitant every night. They cannot reveal who they are in their conversation.
Inhabitant
Wanderer- Wanderers around, visiting people every night. They can choose either to find out who visited that person, or who that person visited. However, any abilities done on the person they visit will happen on them. Looses ability if visits other Wanderer.
Wanderer
Lover- Does not know the other lover, dies if the other lover dies. However, lovers can send love letters to each other anonymously (talk to each other anomalously) and talk about strategies, however they can't directly reveal who they are in the letter.
Lover
Traitor- Same as normal traitor. Does not know the wolves.

Town Leader- Finds out a random town role every night.
Deputy-Can take the role of any town role who dies. Unlike Amnesiac though, they don't have to stick to one role, they can choose a different one every night.
Seer- Same as normal seer.
Investigator- Chooses to investigate somebody each night and will find be PMed one of the investigator results below the rolelist.
Bane- Every night, they can choose weather to be a Dragonsbane or a Wolfsbane. They get to make themselves one, and choose somebody else to be the other. The bane dies if they give wolfsbane to a wolf, or dragonsbane to a dragon.
Guardian- Same as normal guardian.

Wolverine- Normal Wolf.
Wolf Shaman- Same as normal wolf shaman.
Mysterious Wolf- Can stalk someone every night, and will know who visits them that night as well as anyone they visit.

Cursed Dragon-Every night, the dragon can curse someone, changing their role to a cursed version of the role.

Cursed Dragon Role Changes:
Cursed Inhabitant- No more of the messages that are sent to the other inhabitant will actually send.
Cursed Inhabitant
Cursed Wanderer- Will visit the person below the person they chose on the sign ups instead of the person they actually chose.
Cursed Wanderer
Cursed Lover- If a lover is cursed, there love letters won't send.
Cursed Lover
Cursed Traitor- Nothing happens.

Cursed Leader- No longer can find any town roles.
Cursed Deputy- Receives a random role of anyone who died.
Cursed Seer- Same as the Fail Seer.
Cursed Investigator- Gets a random result of who they investigate.
Bane- The bane cannot be cursed, and will kill the Cursed Dragon at the cost of the Bane's life if they try to.
Cursed Guardian- Same as Security.

Cursed Wolverine- No role change for wolves, but a color change.
Cursed Wolf Shamon- No role change for wolves, but a color change.
Cursed Mysterious Wolf- No role change for wolves, but a color change.

Investigator Results:
Your target is a strong leader. They are either a Town Leader, a Deputy or a Wolverine.
Your target knows the arts of magic. They are either a Seer or a Wolf Shamon.
Your target likes to talk a lot. They are an Inhabitant, Lover, or Traitor.
Your target is an expert stalker. They are a Wanderer or a Mysterious Wolf
Your target likes to protect people. They are a Guardian or a Bane.
Your target is cursed. They are a Cursed Dragon or a cursed version of a role.

HUMANS win if they kill both the WOLVES and the DRAGONS.
WOLVES win if they have the majority of players over the HUMANS and DRAGONS.
DRAGONS win if at least 50% of the players in the game are cursed. {NUMBER SUBJECT TO BE CHANGED}
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« Reply #3079 on: January 20, 2017, 02:34:41 PM »

Pretty much better
but well actually idk
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« Reply #3080 on: January 20, 2017, 02:37:03 PM »

I like that the bid is original, and the dragons work well.
I really don't like the Town Leader, Deputy, and Bane, and I feel like Wanderer would work better if there was only one of them as a blue role.
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« Reply #3081 on: January 21, 2017, 07:41:41 AM »

I voted no because:
1) Deputy can be very confusing
2) I don't like the idea of the Bane
3) Mysterious Wolf is OP
4) Town Leader has no point with no PMs
5) The game has no PMs to make humans even more underpowered?
6) The Dragon will be hard to win as on their own
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« Reply #3082 on: January 22, 2017, 02:03:35 PM »

New bid plz
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« Reply #3083 on: January 22, 2017, 02:28:33 PM »

Dragon's Curse did not receive enough votes to become a TWG.
Another bid is making a repeat appearance here at the Bidding Poll.
Invasion of the Ultra Beasts:
Strange portals have been appearing all over an island chain where humans and wolves live, and have been recently fighting in a clan war. These portals, however, gave rise to a new clan known as the Ultra Beasts. The humans must stop these Ultra Beasts from killing everything on the island chain while simultaneously getting rid of the wolves.

Some mechanical information...

The Ultra Beasts know each other.

A clan will win if they have majority. For example, there is one wolf, three ultra beasts and two humans remaining. The Ultra Beasts win the game.

Human
Human
Lackey:
Knows one random blue role at the start of the game.

Disguised Wolf


Lawyer: Thrice in the game, the lawyer may choose someone to defend. That person is basically a Knot Expert the following day; if the majority of votes go to them, they don't die as the Lawyer saved them.
Gunsmith: Has two guns to give out.
Seer
Guardian
Gentleman: Has three votes now.
Cop: Has two bullets.


Wolf
Wolf Shaman
Midnight Wolf: Can choose a wolf to protect from being attacked. Midnight Wolf will kill anybody who attacked that wolf, though die in the process.


Faller: A member of the human clan that has accidentally interacted with the Ultra Beasts and been bathed in their energy, appearing as one to any seering despite winning with and supporting the human clan.

Nihilego: Can control a user's actions once every night, and learn their clan as well (human or wolf).
Pheromosa: Can roleblock a user's actions once every night.
Kartana: Can choose an Ultra Beast to protect from being attacked. Kartana will kill anybody who attacked that user, though die in the process.
Guzzlord: Kills one user every odd night.
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« Reply #3084 on: January 22, 2017, 02:32:18 PM »

The poll is locked.
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« Reply #3085 on: January 22, 2017, 04:12:18 PM »

I'm voting no because it's basically 2 sets of wolves against a not super strong group of humans
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« Reply #3086 on: January 22, 2017, 07:18:43 PM »

Laywer seems kinda pointless... I mean in general, why would you need to do that ability? Knot Expert dosen't have a lot of power anyways. I dislike the choice of blue roles for this game is the big reason, sorry.
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SPECTATE ME IN SURVIVOR: ZACATECAS- HEROES VS VILLAINS: https://discord.gg/Y4Sufhb
Game Ranks:
Hello! I'm Kangablue, also known as shalomblue or Joey. I'm fun, weird, and love playing games, as well as creating them.

1. Papa's Cupcakeria (RANK 261- GOLD)
2. Papa's Bakeria (RANK 234- GOLD)
3. Papa's Pancakeria HD (RANK 218- GOLD)
4. Papa's Pastaria (RANK 201- GOLD)
5. Steak and Jake (TRAILHEAD 195) [PROGRESS LOST]
6. Slider Scouts (RANK 175)
7. Papa's Freezeria to Go! (RANK 171- GOLD) [PROGRESS LOST]
8. Papa's Hot Doggeria (RANK 150- GOLD)
9. Papa's Sushiria (RANK 149- GOLD
10. Papa's Cheeseria (RANK 116)
11. Papa's Donuteria (RANK 102)
12. Papa's Pizzeria to Go! (RANK 80) [PROGRESS LOST]
13. Papa's Wingeria (RANK 78- GOLD)
14. Papa's Scooperia (RANK 75)
15. Papa's Taco Mia to Go! (RANK 66) [PROGRESS LOST]
16. Jacksmith (RANK 63)
17. Papa's Hot Doggeria HD (RANK 61)
18. Papa's Pancakeria (RANK 59- GOLD) [PROGRESS LOST]
19. Papa's Taco Mia! (RANK 36) [PROGRESS LOST]
20. Papa's Pizzeria (RANK 34) [PROGRESS LOST]
21. Papa's Pizzeria HD (RANK 22)
22. Papa's Burgeria to Go! (RANK 20) [PROGRESS LOST]
23. Papa's Cupcakeria to Go! (RANK 13) [PROGRESS LOST]
24. Papa's Wingeria HD (RANK 11)
25. Papa's Donuteria To Go (RANK 6)
Gameria Holidays:
Cupcakeria: 5th Onionfest (May)
Pastaria: 4th Neptune's Feast (August)
Donuteria: 2nd Easter (April)
Cheeseria: 2nd St. Paddy's Day (March)
Bakeria: 4th Halloween (October)
Sushiria: 3rd Bavariafest (August)
Scooperia: 2nd Cherry Blossom Festival (April)
Pancakeria HD: 4th Christmas (December)
Hot Doggeria HD: 1st Easter (April)
Donuteria to Go: 1st Maple Mornings (September)
*Wingeria: 2nd Burgesburgh Alleyways (February)
**Hot Doggeria Lobby: (P) Pizzeria Theme
Jacksmith: 2nd Evershade Forest
===============================
*I created my own holidays, which you can see here: http://www.flipline.com/forum/index.php?topic=619.msg1776233#msg1776233
**I alternate the lobby every five ranks, like a holiday, to the next one alphabetically.
Town of Salem Win Counts:
23 wins as VIGILANTE
19 wins as GODFATHER
16 wins as JAILOR SHERIFF BODYGUARD
14 wins as ESCORT
13 wins as LOOKOUT
12 wins as DOCTOR
11 wins as MEDIUM MAFIOSO JESTER
10 wins as SPY
9 wins as CRUSADER VETERAN
8 wins as INVESTIGATOR FRAMER SERIAL KILLER
7 wins as EXECUTIONER SURVIVOR
6 wins as TRACKER MEDUSA VAMPIRE
5 wins as MAYOR TRANSPORTER CONSIGLIERE POISONER ARSONIST
4 wins as PSYCHIC TRAPPER DISGUISER NECROMANCER AMNESIAC
3 wins as RETRIBUTIONIST POTION MASTER HEX MASTER WITCH
2 wins as BLACKMAILER  FORGER COVEN LEADER WEREWOLF PLAGUEBEARER PIRATE
1 win as CONSORT GUARDIAN ANGEL
=========================================================================================
No wins as VAMPIRE HUNTER JANITOR AMBUSHER HYPNOTIST JUGGERNAUT

SURVIVOR PLACEMENTS:
Australia (6/12)
Jamaica (1/12)
Iceland (7/14)
Mato Grosso (4/16)
South Tyrol (1/16)
India (8/16)
Rome (5/16)
Easter Island (12/13)
Montserrat (1/18)
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« Reply #3087 on: January 22, 2017, 07:36:32 PM »

Ultra beasts are ridiculously OP in this. That's all I need to say really.
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« Reply #3088 on: January 23, 2017, 03:24:51 PM »

Invasion of the Ultra Beasts did not receive enough votes to become a TWG, and its bidder has one last chance to get it right.
Finally, a new bid
TWG: Night and Day?:
TWG: Night and Day?

Gimmick: During the day, the town can lynch up to 3 players, but the roles of the dead will not be revealed until the town votes for “Lights out” by majority rule. However, the twist is, for every additional lynch the town chooses to impose, the wolves would get an additional kill.

If you are confused, here is an example. It is Day 2. Thorton is voted up and lynched. After he is lynched, the town decides to go on and lynch KitKatExtreme. After KKE is lynched, the town decides to vote for night by voting for “lights out”. Once they have majority, the game transitions into night like it usually would. Thorton is revealed as a brutal wolf and his target dies too. However, KKE’s role is not revealed since she isn’t a wolf. The wolves are allowed to kill two people now, since two people were lynched during the day shift.

Things to Note:
- Possible Random Wolves: Elder Wolf, Wolf Shaman, Disguised Wolf, Dauber Wolf, Psychotic Wolf, Arctic Wolf, Decoy Wolf, Hypnowolf, Magician Wolf,
- Wolves kill once on n1
- Once you are lynched, you can post once before the end of the day, and again once the day ends

Human
Human
Human
Knot Expert


Seer
Warden
Gentleman
Pharaoh
Wolfsbane


Wolf
Brutal Wolf
Random Wolf
Mason


Executioner
Maniac

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« Reply #3089 on: January 23, 2017, 03:27:44 PM »

Yes
I like how wolves are able to kill as many times as the number of people the town decides to lynch, so it limits wild random lynching
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