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Question: Go use the other topic
http://www.flipline.com/forum/index.php?topic=23686.0
http://www.flipline.com/forum/index.php?topic=23686.0

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Oofis
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« Reply #3120 on: January 28, 2017, 04:37:43 PM »

I don't exactly know if the host noticed this, but it's the same case as the chess game, it's possible that the dragon can be killed night 1 and it basically just becomes normal TWG. Also, lovers are never a good idea. Never ever.
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« Reply #3121 on: January 28, 2017, 06:48:34 PM »

I think a bid can only be sent in 3 times max.
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Kowhai
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« Reply #3122 on: January 28, 2017, 07:18:47 PM »

I don't exactly know if the host noticed this, but it's the same case as the chess game, it's possible that the dragon can be killed night 1 and it basically just becomes normal TWG.
That applies to any of the games where the main gimmick was based around a single new role. That includes The Vigilante's Woods, The Murderer's Lair, The Painter's Museum, The Ghost Prophecy, The Nightmares Camp, Doubles, Traitor, Tempest, Infected, Tick-Tock, Weather, The Clairvoyant and probably some others I forgot about. As long as the town isn't informed that they died, they're still nearly as effective, particularly if they're an independent or deceptive role, and besides, basic TWG isn't exactly a bad thing.
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Hosted:
TWGXVIII: Traitor!
TWGXXV: The Inhospitable Hospital
TWGXXXI: Colourblind
TWGXXXVII: Cold Blood
TWGXLIV: Independence Day
TWGXLIX: Deserted
TWGLV: Video Games
TWGLXIV: A Ghost Story
TWGXCII: Werewolves in SPACE!
TWGCVII: Age of Mythology
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« Reply #3123 on: January 29, 2017, 12:29:30 PM »

Dragon's Curse did not receive enough votes to become a TWG, and it can no longer be sent in.
Now for an explosive bid!
Bomb Scare:
TWG (whatever number): Bomb Scare

Human - No special abilities. Wins with Town.
Human
Human
Knot Expert - Can survive being lynched once. Wins with Town.
Disguised Wolf - Appears green to Seer and Shaman Wolf despite being a wolf. Wins with Wolves.


Seer - Can see the color of one player every night. Wins with Town.
Guardian - Can protect one player every night. Wins with Town.
Wolfsbane - Can survive being attacked by wolves once. Wins with Town.
Cop - From the second night onwards, can shoot one player each night and a total of two players in the game. If they shoot a blue role, they die. Wins with Town.
Priest - Can ask the host about one topic each night and receive a prophecy. The more suggestive a topic is, the less specific the answer will be. Wins with Town.


Wolf - No special abilities aside from being able to decide who to kill. Wins with Wolves.
Brutal Wolf - When a Brutal Wolf gets lynched, they may kill a player of their choice. Wins with Wolves.
Shaman Wolf - Can see the color of one player each night. Wins with Wolves.
Mason - Appears red to Seer and Shaman Wolf despite being a human. Wins with Town.


Fool - Wins if lynched.
Amnesiac - Once per game, can become the role of a dead player of their choice. Win conditions are same as win conditions for that player's role.
Reverter - Three times in a game, they can 'revert' a player. That player will lose all special abilities and become human or wolf. If an independent is reverted, they will become a fool. This is not announced to anyone except for the reverted player. Wins by surviving until the end.
Bomber - Three times in a game, they can attach a bomb to a player. Two nights after the player receives the bomb, they will die. Wins by being the last player alive.
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« Reply #3124 on: January 29, 2017, 12:31:03 PM »

we already have a roll called bomber so it will have to be renamed or be like Lenny's Detective but im not sure on the bid itself yet.
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« Reply #3125 on: January 29, 2017, 12:35:43 PM »

There's not exactly anything that stands out about this, but I like the rolelist. I vote yes.
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Btw add Oofis#8798 on discord if you wanna talk
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« Reply #3126 on: January 29, 2017, 12:38:19 PM »

I am not voting no based on this, but 20 roles is a bit too big. Should be changed imo to 18.
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« Reply #3127 on: January 29, 2017, 12:39:25 PM »

There are 18 roles in the bid
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AskJoe [Oct 06 12:17 AM]:   Okay, so maybe I was wrong all along and God actually does exist.

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« Reply #3128 on: January 29, 2017, 12:43:10 PM »

Okay I can't read, nothing.


Voted yes because there's nothing wrong with the roles and it's simply a good game
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The Real Alien
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« Reply #3129 on: January 29, 2017, 05:00:34 PM »

I voted no because:
-I don't like the idea of the Reverter, they don't directly affect the game (can’t kill/blackmail etc...), I can see why someone would like it, but I don't
-The Bomber is just a bad idea. First, the bombs explode after two nights, and I bet that the target will have been dead before the bomb anyway. Second, it is almost impossible to win as bomber, you only have three bombs (which explode after two nights), and you also have to be the LAST player alive to win. I am sorry, but if this happens to become a game, I wouldn’t want to be the Bomber
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Shendelzare
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« Reply #3130 on: January 29, 2017, 05:02:50 PM »

What Lenny said, I vote dno.
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Abu
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« Reply #3131 on: January 29, 2017, 08:14:37 PM »

Okay apparently I skimmed through the whole independent part.

May I change my vote from yes to no? After reading it, I see Lenny's points are very apparent.

If the bid creator changed the independent roles a bit it'd be perfect.
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« Reply #3132 on: January 29, 2017, 09:00:50 PM »

I voted no because:
-I don't like the idea of the Reverter, they don't directly affect the game (can’t kill/blackmail etc...), I can see why someone would like it, but I don't
-The Bomber is just a bad idea. First, the bombs explode after two nights, and I bet that the target will have been dead before the bomb anyway. Second, it is almost impossible to win as bomber, you only have three bombs (which explode after two nights), and you also have to be the LAST player alive to win. I am sorry, but if this happens to become a game, I wouldn’t want to be the Bomber
Voted no for these reasons.
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« Reply #3133 on: January 30, 2017, 02:18:31 PM »

Bomb Scare by TSH will be TWG LXXI!
Hmm... this one seems familiar...
Captain's Ship:
A captain and his crew end up stranded in the middle of the ocean, with wolves aboard the ship. The captain tries to set up a fair council, but will it work? Can his crew really kill all the wolves?

Add a mutiny on board, and you've got a party.

Mutiny is the cult but it fits better thematically as a mutiny.

Crew Member: No special abilities.
Crew Member
Crew Member
Captain's Daughter:
Knows the Captain.

Disguised Wolf


Captain: The Captain has three votes when he lynches.
Seer
Guardian
Warden
Blacksmith



Wolf
Wolf Shaman
Decoy Wolf


Mutiny Leader: Once every night, donning a disguise, can choose to visit someone and attempt to convince them to join the mutiny. Every role can be converted into a Mutineer, or a hybrid (some roles will keep their ability). However, visiting the Captain or Captain's Daughter will have no effect.
Mutineer: Just a supporter of the mutiny.
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« Reply #3134 on: January 30, 2017, 02:22:08 PM »

this game isn't balanced very well, I voted no
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