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Question: Go use the other topic
http://www.flipline.com/forum/index.php?topic=23686.0
http://www.flipline.com/forum/index.php?topic=23686.0

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Ataino
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« Reply #3165 on: January 31, 2017, 04:20:28 PM »

Yes obviously
Adriel Always work hard on his bids, and Guess what? It Always deserves it place as à game
Guys, don't make it too hard, it's really easy, I only read through once and I understood everything, don't overthink, thé answer to all confuse or anything la to read word per, or ask adriel if you didn't understand even After that/lazy AF to do it
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Oofis
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« Reply #3166 on: January 31, 2017, 05:03:59 PM »

The idea of bounty hunters targeting humans sounds really bad to me, I'll vote no for now.
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« Reply #3167 on: January 31, 2017, 05:42:42 PM »

The "light" gimmick is too complex for me, I'd rather not have it
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« Reply #3168 on: January 31, 2017, 06:09:37 PM »

I'd sign up for it just to see how it goes.
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Oofis
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« Reply #3169 on: January 31, 2017, 07:01:26 PM »

Wait a minute... with all those killing roles, if the game makes it to day 5 I honestly wouldn't be surprised if everyone died before then. Especially since only 3 people can get light/upgrade. And again, I still don't see the fun in bounty hunters targeting humans because no one will want to claim human which is basically the only claim anyone makes and the game will go on forever due to random or no lynching.
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« Reply #3170 on: January 31, 2017, 07:11:27 PM »

They don't know what type of Human they are, so the Bounty Hunter doesn't know if they're the human they need to kill.
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« Reply #3171 on: January 31, 2017, 07:34:33 PM »

- A little too much renaming, maybe make it closer to the actual role? (example: geeky human, rich human, etc.)
- People might get Light and Upgrade mixed up, I suggest having only one of the gimmicks to be in the game (and if it's Light, I'd suggest you have 2 Castle Guides)
- The fact that the humans have individual names makes it hard for the wolves to human claim. I'd suggest you give them individual names, sure, but make it so that the players who are human only know that they are human, and not know their traits.
- Town has no killing/guarding roles, and there are a lot of independent killers


Needs a lot of adjustments, so I'm voting no.
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« Reply #3172 on: January 31, 2017, 07:50:33 PM »

Remember PepsiMan's TWG?

"You are the Mason"
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« Reply #3173 on: January 31, 2017, 07:51:52 PM »

- The fact that the humans have individual names makes it hard for the wolves to human claim. I'd suggest you give them individual names, sure, but make it so that the players who are human only know that they are human, and not know their traits.
I'm pretty sure that the humans don't know what type of houseguest they are, or else the Mason would know that they're the Mason
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« Reply #3174 on: January 31, 2017, 08:00:51 PM »

I'm pretty sure that the humans don't know what type of houseguest they are, or else the Mason would know that they're the Mason
Huh. Good point.
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Shendelzare
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« Reply #3175 on: February 01, 2017, 02:02:57 AM »

Don't worry, any found mistakes can be fixed once the bid is confirmed.
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Kowhai
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« Reply #3176 on: February 01, 2017, 03:39:07 AM »

We're judging the bid on the poll, not potential alterations
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Hosted:
TWGXVIII: Traitor!
TWGXXV: The Inhospitable Hospital
TWGXXXI: Colourblind
TWGXXXVII: Cold Blood
TWGXLIV: Independence Day
TWGXLIX: Deserted
TWGLV: Video Games
TWGLXIV: A Ghost Story
TWGXCII: Werewolves in SPACE!
TWGCVII: Age of Mythology
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« Reply #3177 on: February 01, 2017, 02:33:28 PM »

The Deathlock Castle by Adriel will be TWG LXXII!
Next bid, this one takes a different approach.
Cleansing and Peacefulness:
TWG - Cleansing and Peacefulness

Story: It was once said that the human and the wolf who doth leave the town shalt be cleansed, and then, there shall be peace all around. Well, the first part is true, as was shown when the humans and wolves all left the town and got cleansed, but there are still independents in town, and most of them are not at peace as of yet.

Rolelist:
Fool
Maniac
Amnesiac
Assassin - wins by making it to the end
Refugee
Refugee
Scientist
Student - can only get independent or cult roles
Arsonist - wins by killing everyone
Bounty Hunter
Monster
Blackmailer - wins if they are one of 5 or less people alive
Ghost - no ability, wins if they are visited by 3 or more people in one night
Protective Ghost - while this player is alive, the ghost can't be killed at night. Wins if the Ghost makes it to the end.
Cult Leader - wins by getting 50% or more cult population
Cultist


Gimmick: Well, it's clear to see what the gimmick is here. All the roles are independent, there are no green, blue or red roles. Victory conditions are normal unless stated. All roles win if they complete their goal before they die, even if they die after winning.
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« Reply #3178 on: February 01, 2017, 02:35:38 PM »

I'm voting no for reasons I shouldn't have to say
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« Reply #3179 on: February 01, 2017, 02:36:01 PM »

Cult is terrible, auto-no everytime
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