Role List Because Bubba Is Lazy and Penguin022 Is Awesome:
The Originals:
Human - Does nothing.
Seer - Can check someone's colour each night.
Brutal Original - When they're lynched, takes someone down with them.
Wants to kill the Wolfington Workers.
Wolfington Workers:
Arsonist - Every night he can douse one/two people in gasoline. He can choose to ignite instead of dousing anyone. Anyone doused in gasoline will die. Players are informed of being doused in gasoline.
Amnesiac - Takes the role of a dead player. The role they choose will be used for their team.
Angel - If a person on their team is going to be lynched, the Angel dies instead.
Wants to kill the Quiet Clan.
Quiet Clan:
Any
Any
Any
Wants to kill the Asylum Inmates.
Asylum Inmates:
Warden - Can check someone each night to see who they visited.
Psychotic Inmate - Chooses a target. If the target has performable actions, then its target will perform its action to itself. If the target is a killing role or if the target has no performable action, then nothing will happen. Targeted people will not be warned if they were controlled by the psychotic wolf or not.
Assassin - Can kill someone every night.
Wants to kill the Batmen.
Batmen:
Two-Face - Kills every other night, killing their targets and everyone who visits them.
Alfred - Immune to the first attack on them.
Robin - Once in the game, can attack anyone who visits them during that night.
Wants to kill the Indpendence Gang.
Independence Gang:
Blackmailer - 3 times in the game, can choose someone to blackmail, meaning that they will no longer be able to vote in the day (though they can speak) and they will have 3 self-votes automatically given to them, which will gradually go up. When someone is blackmailed, it is announced the next day.
Poisoner - Over the course of the game can poison someone three times, resulting in them dying the next night.
Refugee - Has 4 vests to protect themself from dying or being converted.
Wants to kill The Originals.
The Cult:
Cult Leader - Converts someone to the cult every night. Wins if 60% of the players are in the cult.
50 years ago.I walk up to a house and take out a spraypaint can. I spray on 'WEREWOLF GAME, BIG PRIZE, JUST COME IN' and I start waiting. Soon, 16 people have walked in. "Welcome," I say. "To the Werewolf Game!"Present day.I walk up to a house and stop at the front porch. Sprayed onto the house are the words "WEREWOLF GAME, BIG PRIZE, JUST COME IN". I remember being there. Watching the incident play out, watching the whole thing unfold, as a mysterious survivor hosted the whole "game". 50 years ago, this had happened, and I still haven't recovered. Since the incident, the survivor has gone into the darkness, and hasn't been seen in a while. Some say he died, others say he became a werewolf, but nobody really knows. All we know is that he started the tragedy.
I slowly open the door, which has a 50 year-old creak. I walk inside to find myself in the hallway. I make a right, and walk into the living room, with 20 chairs. This room was where the lynching had happened 50 years ago. At the time, it started off with 16 people. Now, I see 19 people sitting in front of a single chair, the final chair, the last piece of the puzzle. I sit down, and they all stare at me. Not a word is spoken. Silence.
There is a gong, and one by one, the 19 people who have come to mourn, exit. Within 10 seconds, I am the only person left. 10 seconds ago, a full room. Now just me. I sit in silence, and wait throughout the whole night. I do not sleep, I just wait. Waiting for the gong of day to begin, and just
hoping another incident does not occur. I sit and wait in silence. The game is afoot.