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Author Topic: Bidding Topic (Bidding Status: Closed)  (Read 212727 times)
dar
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« Reply #555 on: September 03, 2017, 09:23:17 PM »

I think everyone who cares about the bidding topic has voted. NEXT!
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Kowhai
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« Reply #556 on: September 05, 2017, 03:58:43 AM »

Shadows from the past will not be an official TWG.

New bid:
The Rights and the Wrongs:
TWG: The Rights and the Wrongs

What looks like a boring TWG becomes more interesting when each role gets a moral alignment assigned to them. This moral alignment will influence their abilities, and how the roles interact with each other.

Every role will have their original abilities alongside their alignment's ability.

Human (True Neutral)
Human (True Neutral)
Human (True Neutral)
Watchdog (Neutral Evil)


Seer (Neutral Good)
Guardian (Lawful Good)
Cop (Lawful Good)
Wolfsbane (Chaotic Good)
Psychic (Lawful Neutral)


Wolf (True Neutral)
Disguised Wolf (Neutral Evil)
Brutal Wolf (Chaotic Neutral)
Wolf Shaman (Lawful Evil)


Vigilante (Chaotic Neutral)
Supplier (Chaotic Good)
Maniac (Chaotic Evil)


Moral Alignments:
True Neutral roles do not have any special abilities associated with them.

Lawful
All the Lawful roles (Guardian, Cop, Psychic and Wolf Shaman) believe that the best way to achieve their objectives is to stick with the law and not ruin anything. They all believe that they must stay alive to see their objectives through.

Lawful Good - will be able to go one day without a self-lynch
Lawful Neutral - will survive being lynched the first time
Lawful Evil - will survive the first attack against them

Neutral
All the Neutral roles, excluding the True Neutrals (Watchdog, Seer, and Disguised Wolf), are in between what the Lawful and Chaotic roles think, and are balanced in between working with the law and only for themselves. When necessary, they will have no qualms in messing the system up a bit to help their side win.

Neutral Good - once in the game, can use their ability twice in one night
Neutral Evil - once in the game, can roleblock everyone who visits them

Chaotic
All the Chaotic roles (Wolfsbane, Brutal Wolf, Vigilante, Supplier and Maniac) have no care for what everyone else thinks of them, and assume all of their visitors to be there for trouble. They will lash out at the first person to visit them.

Chaotic Good - will know the role of the first person to visit them
Chaotic Neutral - will know who the first person to visit them is
Chaotic Evil - will be roleblock the first person to visit them
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-PRoyale-
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« Reply #557 on: September 05, 2017, 03:59:32 AM »

No.
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Kowhai
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« Reply #558 on: September 05, 2017, 04:10:18 AM »

So you don't have to cross-reference:

Human
Human
Human
Watchdog (once in the game, can roleblock everyone who visits them)


Seer (once in the game, can use their ability twice in one night)
Guardian (will be able to go one day without a self-lynch)
Cop (will be able to go one day without a self-lynch)
Wolfsbane (will know the role of the first person to visit them)
Psychic (will survive being lynched the first time)


Wolf
Disguised Wolf (once in the game, can roleblock everyone who visits them)
Brutal Wolf (will know who the first person to visit them is)
Wolf Shaman (will survive the first attack against them)


Vigilante (will know who the first person to visit them is)
Supplier (will know the role of the first person to visit them)
Maniac (will be roleblock the first person to visit them)
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Abu
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Complicated.


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« Reply #559 on: September 05, 2017, 04:15:34 AM »

No.

Why?
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Complicated.


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« Reply #560 on: September 05, 2017, 04:25:51 AM »

So you don't have to cross-reference:

Human
Human
Human
Watchdog (once in the game, can roleblock everyone who visits them)


Seer (once in the game, can use their ability twice in one night)
Guardian (will be able to go one day without a self-lynch)
Cop (will be able to go one day without a self-lynch)
Wolfsbane (will know the role of the first person to visit them)
Psychic (will survive being lynched the first time)


Wolf
Disguised Wolf (once in the game, can roleblock everyone who visits them)
Brutal Wolf (will know who the first person to visit them is)
Wolf Shaman (will survive the first attack against them)


Vigilante (will know who the first person to visit them is)
Supplier (will know the role of the first person to visit them)
Maniac (will be roleblock the first person to visit them)

Thanks!
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Why'd you have to go and make things so complicated?
-PRoyale-
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« Reply #561 on: September 05, 2017, 06:06:15 AM »

Why?
Because it has too many blue roles.
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Ataino
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« Reply #562 on: September 05, 2017, 06:08:39 AM »

Because it has too many blue roles.
5 isn't many lmao
Making up a random excuse huh?
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« Reply #563 on: September 05, 2017, 12:25:00 PM »

This is an interesting concept.

However, I feel like there could be a mason instead of a regular green human, just for the sake of it. The wolves would have no claim room if they happened to be Seered. Also, I just have slight feelings that town might be a bit OP with a Psychic and Cop. Both are essentially town killing if you really think about it..

But that still doesn't prevent me from voting Yes as I believe all of these points here are easily fixable.
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dar
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« Reply #564 on: September 05, 2017, 03:47:32 PM »

Or, at least, have watchdog be red.
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Leia
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« Reply #565 on: September 05, 2017, 03:49:04 PM »

I agree, one of the town aligned roles should be seered red just so Seer isn't too OP. Other than that, I think that the high amount of wolves is good against the high amount of power roles. Yes from me
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« Reply #566 on: September 06, 2017, 02:09:50 PM »

Sounds cool.

I agree with what KKE was saying, there should be a mason, and the blue seems a bit OP.
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Long Signature:
TWG Stats:
LXXXIX - Win - Disguised Wolf
XC - Loss - Human
XCI - Loss - Insomniac
XCII - Win - Wolf
XCIII - Loss - Cheater
XCIV - Loss - Guardian
XCV - Game Died - Guardian
XCVI - Loss - Politician
XCVII - Loss - Seer
XCVIII - Loss - Human
XCIX - Win and MVP - Angakkuq
C - Loss - Wanderer
CI - Host
CII - Win - Insomniac
CIII - Loss - Disguised Wolf
CIV - Win - Human
CV - Loss - Human
CVI - Win - Arctic Wolf
CVII - Lose - Seer/Servant/Human
CVIII - Host
CIX - N/A
CX - Win - Lvov
CXI - Win and MVP - Arsonist
CXII - Win and MVP - Espionage Wolf
You are a true savage.
Makes name change poll
doesn't pick name with most votes
Shendelzare
Guest
« Reply #567 on: September 06, 2017, 02:59:07 PM »

Yes, a Mason what's needed for the current rolelist.
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Kowhai
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« Reply #568 on: September 06, 2017, 03:25:16 PM »

The Rights and the Wrongs, bid by Thick Apple, will be the 95th official TWG. Congratulations!

New bid:
Diagnosed with disease:

Inspired off the description of the WC3 version.

Human
Human
Human
Human
Human
Human
Human
Human
Human
Human
Human



Diseasespreader (Can make a random human a wolf each night. Ability always active as long as he is alive. Can only choose twice. If chosen human dies from werewolf attack on that same night, the ability has no effect.)
Doctor (Tries to predict who the diseasespreader will affect. If guessed correctly, the human will stay normal. If incorrect, the ability will do nothing.)
Doctor



Wolf
Wolf
Wolf
Wolf

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« Reply #569 on: September 06, 2017, 03:26:24 PM »

Yes
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