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Author Topic: TWG LXXXIII: Another Party of Death Guardian Angels Win Again  (Read 26452 times)
LogicallyLogical
Double Dare
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« Reply #15 on: June 23, 2017, 02:51:57 PM »

Surprisingly, no one in the Party hall died. The same party hall. Which is somehow still in use, despite some certain events 2 years ago.

It still has a lynching machine too. Neat.
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« Reply #16 on: June 23, 2017, 02:53:47 PM »

Lmao
Real bloop
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MariaYuki
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« Reply #17 on: June 23, 2017, 03:54:48 PM »

I would ask if anyone had leads, but then I realized this is a team game.
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Kirby
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« Reply #18 on: June 23, 2017, 04:05:05 PM »

I would be surprised for the lack of human claims, but then the role list...
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Kowhai
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« Reply #19 on: June 23, 2017, 08:25:39 PM »

Particularly hard when most teams don't even have any decent killing roles and have to hope they get lucky during the day, when most lynches are based off of RNG and flimsy evidence.
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Victories: 36
Losses: 45
Unfinished: 4

MVPs: 9
Side MVPs: 11
HMs: 7
Faiz
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« Reply #20 on: June 23, 2017, 11:07:26 PM »

Particularly hard when most teams don't even have any decent killing roles and have to hope they get lucky during the day, when most lynches are based off of RNG and flimsy evidence.
basically this: Do we even have killing roles apart from gangsters and independents?
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Faiz
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« Reply #21 on: June 24, 2017, 12:00:19 AM »

You know what? Lets just scrap this dumb rule for this game where everyone must make a non lynch post in each shift blah blah blah blah blah. Seeing how TRWIH went, sure the game was pretty interesting in the end, but, there were so many people who didn't need to be modkilled that were, including you yourself Symphony.

Seeing as this is a team game where the slightest thing you'd call a "lead" will possibly give away which team you belong on, meaning, chances are no one would really speak up with leads until after several days of random lynching. There are really no leads to go off of. And, if you are expecting everyone to follow up with the post per shift rule, that's just absurd since this is a team game. At least make it something like "one PM per user per shift" or something like that. Because if posts, it's just gonna be full of people posting "checking in" "there are no leads" "so..." or stuff of that sort.

I am saying this before there happens to be too many modkills similarly to what happened in TWRIH. I am trying to avoid any unnecessary modkills that will make the game uninteresting and dead, give some teams an easy victory because players on their opposing team were modkilled, or make it near-impossible for other teams to win because players on their team were modkilled.
*applause*
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« Reply #22 on: June 24, 2017, 12:37:10 AM »

basically this: Do we even have killing roles apart from gangsters and independents?
Gangsters are the only team with a good killing role (and even then, it can only kill 3 times).
Outlaws and Superstitious have one role each which can only kill in specific situations and cannot kill anyone on the team they're targeting.
Artists and Guardian Angels have no killing roles, period.
Independents have a role which can only kill once. Other than that, one of their team members would need to get lucky and take the role of the Murderous Gangster to do anything else.
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Victories: 36
Losses: 45
Unfinished: 4

MVPs: 9
Side MVPs: 11
HMs: 7
LogicallyLogical
Double Dare
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« Reply #23 on: June 24, 2017, 01:37:02 AM »

I mean I wasn't the person who approved the bid in the poll.
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LogicallyLogical
Double Dare
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« Reply #24 on: June 24, 2017, 01:40:38 AM »

It's not that, it's the new TWG rule
Oh I get that. I was more responding to Wheatley's post. There are probably changes that could and should have been made to the rolelist. But that's all in retrospect - I didn't approve the bid.
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I can't even count the times
I settled for these scribbled lines
Ducky Momo
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« Reply #25 on: June 24, 2017, 01:49:43 AM »

This is confusing
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Abu
Snom
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« Reply #26 on: June 24, 2017, 03:15:00 AM »

You know what? Lets just scrap this dumb rule for this game where everyone must make a non lynch post in each shift blah blah blah blah blah. Seeing how TRWIH went, sure the game was pretty interesting in the end, but, there were so many people who didn't need to be modkilled that were, including you yourself Symphony.

Seeing as this is a team game where the slightest thing you'd call a "lead" will possibly give away which team you belong on, meaning, chances are no one would really speak up with leads until after several days of random lynching. There are really no leads to go off of. And, if you are expecting everyone to follow up with the post per shift rule, that's just absurd since this is a team game. At least make it something like "one PM per user per shift" or something like that. Because if posts, it's just gonna be full of people posting "checking in" "there are no leads" "so..." or stuff of that sort.

I am saying this before there happens to be too many modkills similarly to what happened in TWRIH. I am trying to avoid any unnecessary modkills that will make the game uninteresting and dead, give some teams an easy victory because players on their opposing team were modkilled, or make it near-impossible for other teams to win because players on their team were modkilled.

Or we could just PM those users telling them to post?

Nobody was modkilled in Shifting Tides from that rule.
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Snom
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« Reply #27 on: June 24, 2017, 03:20:19 AM »

That's because you gave warnings
That's exactly the point he was trying to make.
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Victories: 36
Losses: 45
Unfinished: 4

MVPs: 9
Side MVPs: 11
HMs: 7
-PRoyale-
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« Reply #28 on: June 24, 2017, 03:56:46 AM »

When we're gonna start?
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-PRoyale-
Guest
« Reply #29 on: June 24, 2017, 04:00:51 AM »

Did the others lynch someone or i am the first one?
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