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Question: Who should own and maintain the MVP post?
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! !22-22-7
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« Reply #105 on: December 05, 2017, 10:56:01 AM »

Fool would only work in closed games, or if host doesn't reveal alignments upon death
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« Reply #106 on: December 05, 2017, 02:09:49 PM »

Someone should make a biased fool, who beats everyone if they're lynched
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Long Signature:
TWG Stats:
LXXXIX - Win - Disguised Wolf
XC - Loss - Human
XCI - Loss - Insomniac
XCII - Win - Wolf
XCIII - Loss - Cheater
XCIV - Loss - Guardian
XCV - Game Died - Guardian
XCVI - Loss - Politician
XCVII - Loss - Seer
XCVIII - Loss - Human
XCIX - Win and MVP - Angakkuq
C - Loss - Wanderer
CI - Host
CII - Win - Insomniac
CIII - Loss - Disguised Wolf
CIV - Win - Human
CV - Loss - Human
CVI - Win - Arctic Wolf
CVII - Lose - Seer/Servant/Human
CVIII - Host
CIX - N/A
CX - Win - Lvov
CXI - Win and MVP - Arsonist
CXII - Win and MVP - Espionage Wolf
You are a true savage.
Makes name change poll
doesn't pick name with most votes
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« Reply #107 on: December 05, 2017, 05:40:38 PM »

TWG Introduction (very long, I got carried away :p):
The Werewolf Game (or TWG) consists of the battle between two major teams: the humans, also referred to as the town, and the wolves. The main goal of the humans is to rid the town of wolves. The main goal of the wolves is to ensure that their numbers are equal with that of the rest of the town. For example, if there are three wolves, then they would win when there are six players left, and none of the wolves died. To make this task easier, the wolves all know each other and are able to freely communicate.

At the beginning of each game, the host will PM you your role, including your alignment (human/wolf), and any special abilities you may have. There are usually up to three roles which are unaffiliated with either side, and have a different win condition. These roles are commonly referred to as "Independents".

The game consists of two phases. It begins on a Night phase, in which players can ease into the game and speculate or organize the actions of the succeeding day. The wolves have the opportunity to kill (commonly referred to as "wolf") the player they deem to be the biggest threat to their win condition. Some humans have special abilities, which they can use during the Night. These abilities range from finding information about other players to protecting players to misdirecting the wolves.

Here are some of the most common roles:
Guardian - Each night, this player can guard someone from being killed by the wolves.
Seer - Each night, this player can ask for someone's "color", or their alignment. Green players are generally humans, while red players are generally wolves. Blue players are "power roles" such as the Guardian and the Seer.

The day phase begins with the host declaring the events of the previous night, mainly the deaths. During the day, the players must discuss who they believe to be the likeliest wolf, and they vote/"lynch" this player.

The Werewolf Game is an intense lying game about trust and outwitting the other side. Wolves need to be quick-witted to avoid detection, and humans need to be shifty to see through the wolves' facade.

Tips and Tricks
Humans
-Look for any suspicious or unusual behaviour from your fellow players. If you see something strange, pick up on it and alert your fellow players.
-Make sure to pick up on everyone's strategies. An inactive player might be a wolf blending in, and a bold player might be a wolf trying to misdirect the humans.
-If you're a power role, act suspicious in the main topic. Wolves never target suspicious players.
-That being said, keep your games to the PMs, where the wolves don't see you and you can still help your team.
-Claim as early as possible. If the wolves happen to kill say, the Seer on Night 1, then one of them can pretend that they're the Seer. You want as much information as possible.
-If you're not a power role, act like you are. The humans have to lose someone each night, would you rather a normal Human goes, or the Guardian?
-Most importantly, make your voice heard! Bring up anything suspicious that others may have missed. You have your own brain, use it!
Wolves
-Many humans don't want to rock the boat too much. If you and your wolves are able to start a bandwagon on someone and make it sound legitimate, then many people are willing to just go along with it.
-Inactive players are never useful to the town. If they can't find someone suspicious, then an inconsequential player is the next best thing. Always be as active as possible.
-Remain calm. Humans have no reason to get riled up by lynch votes, so why do you?
-Keep track of your lies and misdirection. If you mess up, someone will spot it. Be ready to justify your lies, and don't back off when someone challenges you.


Read up on at least one past game before playing, so you can get a better idea on how to play. The Werewolf Game may seem a bit daunting at first, but it's very easy to pick up.
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« Reply #108 on: December 05, 2017, 05:43:09 PM »

That's a bit ..too much
Wins if 3/4 vote instead of being just simply lynched?
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! !22-22-7
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« Reply #109 on: December 05, 2017, 05:44:44 PM »

Oh that's something I hate about TWG, how days don't end the second there's a majority lynch
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« Reply #110 on: December 05, 2017, 05:45:13 PM »

TWG Introduction (very long, I got carried away :p):
The Werewolf Game (or TWG) consists of the battle between two major teams: the humans, also referred to as the town, and the wolves. The main goal of the humans is to rid the town of wolves. The main goal of the wolves is to ensure that their numbers are equal with that of the rest of the town. For example, if there are three wolves, then they would win when there are six players left, and none of the wolves died. To make this task easier, the wolves all know each other and are able to freely communicate.

At the beginning of each game, the host will PM you your role, including your alignment (human/wolf), and any special abilities you may have. There are usually up to three roles which are unaffiliated with either side, and have a different win condition. These roles are commonly referred to as "Independents".

The game consists of two phases. It begins on a Night phase, in which players can ease into the game and speculate or organize the actions of the succeeding day. The wolves have the opportunity to kill (commonly referred to as "wolf") the player they deem to be the biggest threat to their win condition. Some humans have special abilities, which they can use during the Night. These abilities range from finding information about other players to protecting players to misdirecting the wolves.

Here are some of the most common roles:
Guardian - Each night, this player can guard someone from being killed by the wolves.
Seer - Each night, this player can ask for someone's "color", or their alignment. Green players are generally humans, while red players are generally wolves. Blue players are "power roles" such as the Guardian and the Seer.

The day phase begins with the host declaring the events of the previous night, mainly the deaths. During the day, the players must discuss who they believe to be the likeliest wolf, and they vote/"lynch" this player.

The Werewolf Game is an intense lying game about trust and outwitting the other side. Wolves need to be quick-witted to avoid detection, and humans need to be shifty to see through the wolves' facade.

Tips and Tricks
Humans
-Look for any suspicious or unusual behaviour from your fellow players. If you see something strange, pick up on it and alert your fellow players.
-Make sure to pick up on everyone's strategies. An inactive player might be a wolf blending in, and a bold player might be a wolf trying to misdirect the humans.
-If you're a power role, act suspicious in the main topic. Wolves never target suspicious players.
-That being said, keep your games to the PMs, where the wolves don't see you and you can still help your team.
-Claim as early as possible. If the wolves happen to kill say, the Seer on Night 1, then one of them can pretend that they're the Seer. You want as much information as possible.
-If you're not a power role, act like you are. The humans have to lose someone each night, would you rather a normal Human goes, or the Guardian?
-Most importantly, make your voice heard! Bring up anything suspicious that others may have missed. You have your own brain, use it!
Wolves
-Many humans don't want to rock the boat too much. If you and your wolves are able to start a bandwagon on someone and make it sound legitimate, then many people are willing to just go along with it.
-Inactive players are never useful to the town. If they can't find someone suspicious, then an inconsequential player is the next best thing. Always be as active as possible.
-Remain calm. Humans have no reason to get riled up by lynch votes, so why do you?
-Keep track of your lies and misdirection. If you mess up, someone will spot it. Be ready to justify your lies, and don't back off when someone challenges you.


Read up on at least one past game before playing, so you can get a better idea on how to play. The Werewolf Game may seem a bit daunting at first, but it's very easy to pick up.
I like this. Remove the common roles part because it isn't really necessary. It's good after that.

As for the tips, we should just make a new spoiler for that.
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! !22-22-7
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« Reply #111 on: December 05, 2017, 05:46:25 PM »

Get a co-host
It would be great if TWG hosts got mod rights to this section
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! !22-22-7
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« Reply #112 on: December 05, 2017, 05:47:20 PM »

Get a bunch of co-hosts!
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« Reply #113 on: December 05, 2017, 05:47:46 PM »

mfw I'm being lynched for following Vinnie's guide
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AskJoe [Oct 06 12:17 AM]:   Okay, so maybe I was wrong all along and God actually does exist.

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« Reply #114 on: December 05, 2017, 05:48:04 PM »

Get a co-host
It would be great if TWG hosts got mod rights to this section
I agree. Or at least make someone a board mod because this board desperately needs a clean-up (we still have topics like Sexiest TWG on this board). Don't really care who, just as long as they can do their job properly, whether it's me or Nickito or KKE etc.

I deleted old ones from mine that were not being used. I suggest anyone do the same. That includes things like Working Abilities Poll topic or "my TWG from 3 months ago needs a host", etc.
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! !22-22-7
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« Reply #115 on: December 05, 2017, 05:48:30 PM »

mfw I'm blamed for terrible gameplay
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« Reply #116 on: December 05, 2017, 05:49:01 PM »

I agree. Or at least make someone a board mod because this board desperately needs a clean-up (we still have topics like Sexiest TWG on this board). Don't really care who, just as long as they can do their job properly, whether it's me or Nickito or KKE etc.

I deleted old ones from mine that were not being used. I suggest anyone do the same. That includes things like Working Abilities Poll topic or "my TWG from 3 months ago needs a host", etc.
yeah
talk to Matt about it maybe?
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AskJoe [Oct 06 12:17 AM]:   Okay, so maybe I was wrong all along and God actually does exist.

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« Reply #117 on: December 05, 2017, 05:49:48 PM »

yeah
talk to Matt about it maybe?
"We'll give that board a mod soon!"

-Matt in 2015
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! !22-22-7
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« Reply #118 on: December 05, 2017, 05:50:25 PM »

Make 3 mods, and they can't all play in the same game
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LogicallyLogical
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« Reply #119 on: December 05, 2017, 05:51:26 PM »

Oh that's something I hate about TWG, how days don't end the second there's a majority lynch
That would be unfair timezone wise though, many a time I have gone asleep and woken up to see myself have a majority. How is that fair?
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