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« Reply #225 on: December 26, 2017, 11:32:26 AM »

It is literally an improvement over the Necromancer in every way, and I do not mean in making it OP. Necromancer is what makes miller gaming a thing again.
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« Reply #226 on: December 26, 2017, 01:35:42 PM »

how?
you can revive 2 confirmed people with Angakukk

Who then end up dying.
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« Reply #227 on: December 26, 2017, 02:23:57 PM »

I hope for Angakkuk to never be used again unless it is changed up A LOT
Yeah
Here I was relaxing and now I'm revived and I have to do stuff
With a Necro this wouldn't happen
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« Reply #228 on: December 26, 2017, 02:31:22 PM »

Yeah
Here I was relaxing and now I'm revived and I have to do stuff
With a Necro this wouldn't happen
Hate to break it to you but if the Necromancer revived you, you would still have to "do stuff".
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« Reply #229 on: December 26, 2017, 02:34:23 PM »

Hate to break it to you but if the Necromancer revived you, you would still have to "do stuff".

He probably meant if the game proceeded as usual.
Skylark would be perm. revived, Nickito wouldn't be revived.
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« Reply #230 on: December 26, 2017, 05:13:24 PM »

Exactly
Angakukk can have two revived people at once, but there's no real reason to kill them because they'll die soon
It definitely doesn't prevent Miller gaming
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« Reply #231 on: December 26, 2017, 07:05:02 PM »

Gosh guys it's Angakkuq learn to spell, you voted on this rename so can y'all bleepin spell it right or I'll petition to rename it Necromancer 2.0

And I agree with Nick, it's def WORSE than Necromancer
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« Reply #232 on: December 26, 2017, 07:54:39 PM »

Then that would make Angakkuq less powerful than necro and therefore make necro seem OP
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« Reply #233 on: December 26, 2017, 07:57:42 PM »

Yes there was. How did you never realise the Necromancer issue?

In the few games where the Necromancer was an actually skilled player, they would revive someone OP on like Day 3-4 and completely trash the wolves with Miller gaming.
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« Reply #234 on: December 26, 2017, 10:06:08 PM »

Isn't that just Town for numbers though? That defeats a lot of the purpose. If necessary it would be good, but...

Let's just agree that Necromancer and Angakkuq both are not very overpowered. There are a few exceptions but that's all in combos with other blue roles so let's just watch the rolelists with these revival roles now.

Arctic Wolf can just be exempt from all this.
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« Reply #235 on: December 26, 2017, 10:57:51 PM »

Can I just point out that if we want an alternative reviving role, Spirit Medium exists and I'd like to try it again at some point.
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Victories: 36
Losses: 45
Unfinished: 4

MVPs: 9
Side MVPs: 11
HMs: 7
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« Reply #236 on: December 27, 2017, 05:52:51 AM »

While the wolves get to kill two other people. So they were not useless because they still end up dying.

Pretty sure two human deaths two nights in a row isn't exactly making the town OP.
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« Reply #237 on: December 27, 2017, 05:57:56 AM »

Once again, we can see here how the Necromancer is more OP because the kill ends up being actually a waste there, unlike with the Angakkuq where it takes time but you end up as it usually would.

It has always been this way without issues. Not sure why you're becoming so triggered at revival roles now.
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« Reply #238 on: December 27, 2017, 08:06:40 AM »

Once again, we can see here how the Necromancer is more OP because the kill ends up being actually a waste there, unlike with the Angakkuq where it takes time but you end up as it usually would.

It has always been this way without issues. Not sure why you're becoming so triggered at revival roles now.
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Besides, people can't be confirmed now, which could prevent hardcore millering.
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« Reply #239 on: December 27, 2017, 08:19:41 PM »

Proposal: Spirit Medium, but the revival is not announced, and any posts or PMs that the revived target wishes to make must instead be PMed to the Spirit Medium, who must then make those posts/PMs under their name.

This would remove or reduce the miller-gaming aspect due to no one being automatically confirmed.
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TWG stats:
TWGXI - Human (Unfinished)
TWGXII - Brutal Wolf (Loss, Wolf MVP)
TWGXIII - Coroner (Victory)
TWGXIV - Guardian (Victory)

TWGXV - Hunter (Loss)
TWGXVI - Fool (Loss)

TWGXVII - Seer (Loss, Human MVP)
TWGXIX - Brutal Wolf (Loss, HM)
TWGXX - Vigilante (Loss)
TWGXXI - Human (Loss)
TWGXXII - Wolf (Victory, Overall MVP)
TWGXXIII - Guardian (Victory)
TWGXXIV - Brutal Wolf (Loss, HM)
TWGXXVI - Guardian (Loss)
TWGXXVII - Human (Victory)
TWGXXVIII - Disguised Wolf (Loss, Wolf MVP)

TWGXXX - Mason (Victory, Overall MVP)
TWGXXXII - Mason (Victory)

TWGXXXIII - Trapper (Loss)
TWGXXXIV - Human > Cultist (Victory)
TWGXXXV - Cop (Loss)
TWGXXXVI - Guardian (Victory)
TWGXXXVIII - Transporter (Victory)
TWGXXXIX - Mercenary (Unfinished)

TWGXL - Riddler (Loss)
TWGXLI - Amnesiac (Loss)
TWGXLII - Vigilante (Loss, Independent MVP)

TWGXLIII - Guardian (Loss)
TWGXLV - Vigilante (Loss)
TWGXLVI - Maniac (Victory, Independent MVP)

TWGXLVII - Wolf (Loss, Wolf MVP)
TWGXLVIII - Moderator (Loss)
TWGL - Gentleman > Cultist (Loss)
TWGLI - Wrathful Tenant (Victory)
TWGLII - Wolf (Loss)
TWGLIII - Human (Victory)
TWGLIV - Bounty Hunter (Loss)
TWGLVI - Pack Leader (Victory)
TWGLVII - Amnesiac > Necromancer (Victory, Independent MVP)
TWGLVIII - Seer (Loss)

TWGLIX - Maniac (Loss)
TWGLX - Warden (Victory)
TWGLXI - Student (Loss)
TWGLXII - Student > Hunter (Victory, Independent MVP)
TWGLXIII - Human > Fool (Loss)
TWGLXV - Wolf (Victory, Overall MVP)
TWGLXVI - Maniac (Loss)
TWGLXVII - Wolf (Loss)
TWGLXVIII - Wolf (Victory)

TWGLXIX - Traitor (Victory, HM)
TWGLXX - Amnesiac > Seer (Loss)
TWGLXXI - Tinker (Victory, HM)
TWGLXXII - Seer (Victory, Overall MVP)

TWGLXXIII - Human (Victory)
TWGLXXIV - Vigilante (Loss)
TWGLXXV - Mason (Loss)
TWGLXXVI - Wolf (Loss)

TWGLXXVII - Sun God (Loss, HM)
TWGLXXVIII - Soldier (Loss)
TWGLXXIX - Vigilante (Loss)
TWGLXXX - Insomniac (Loss, HM)
TWGLXXXI - Vigilante (Victory, Overall MVP)
TWGLXXXII - Human (Loss)
TWGLXXXIII - Psycho (Loss)

TWGLXXXIV - Potion Maker (Victory, Overall MVP)
TWGLXXXV - Priest (Victory, Overall MVP)
TWGLXXXVI - Insomniac (Victory)
TWGLXXXVII - Necromancer (Loss)
TWGLXXXVIII - Clairvoyant (Loss, HM)
TWGLXXXIX - Succubus (Victory, Independent MVP)

TWGXC - Wolf Shaman (Victory, Wolf MVP)
TWGXCI - Brutal Wolf (Loss)
TWGXCIII - Eidetic Wolf (Loss)

TWGXCIV - Disguised Wolf (Victory, Overall MVP)
TWGXCV - Hypnotizer (Unfinished)
TWGXCVI - Amnesiac > Kingsley (Loss)
TWGXCVII - Human (Unfinished)
TWGXCVIII - Amnesiac > Wolf Shaman (Victory, Independent MVP)
TWGXCIX - Tide Chimer (Victory)
TWGC - Clairvoyant (Loss)
TWGCIII - Necromancer (Victory)
TWGCIV - Knot Expert (Victory)
TWGCVI - Snezhinka (Loss)
TWGCXVIII - Mason (Victory)
TWGCXIX - Coroner (Victory, Overall MVP)

Victories: 36
Losses: 45
Unfinished: 4

MVPs: 9
Side MVPs: 11
HMs: 7
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