Poll
Question: Do you think this is a good idea?
Yes
No

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Ianiant
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« Reply #15 on: April 25, 2019, 02:10:29 PM »

It might be worth it due to the playability.
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« Reply #16 on: April 25, 2019, 03:16:50 PM »

I support this idea. I can see this happening in the future! Grin
I do agree with the others about this being a lot of work for Flipline, but I feel like it'd be worth it in the end.
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« Reply #17 on: April 26, 2019, 05:02:19 AM »

This. They already have to make holiday ingredients for 12 holidays per game, which is a lot, considering every holiday has about 5 ingredients (depending on the game), making for about 60 holiday ingredients per game. This idea could mean they need to make about 100 ingredients instead, depending on how much the holiday paths differ from each other. The development time would increase a lot, I think.

Don't get me wrong, I like the idea, I just think it'd be a lot of work.
Yeah, it just has a hard work. Cheesy
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« Reply #18 on: April 26, 2019, 05:17:38 AM »

Yeah, it just has a hard work. Cheesy
Yes, the patterns will be too confusing to finish programming on time
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« Reply #19 on: April 26, 2019, 02:12:30 PM »

Yes, the patterns will be too confusing to finish programming on time

Who cares if it takes a bit longer? The games will have more playability, thus lasting longer.
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« Reply #20 on: April 27, 2019, 03:00:05 AM »

Who cares if it takes a bit longer? The games will have more playability, thus lasting longer.
Matt and Tony cares
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« Reply #21 on: April 27, 2019, 03:45:21 AM »

Matt and Tony cares
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« Reply #22 on: April 27, 2019, 07:27:58 AM »

Let me get this straight:

You're bashing a great idea just because it will take a bit longer for the games to make?
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« Reply #23 on: April 27, 2019, 09:11:20 AM »

I think it’s a great idea.
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« Reply #24 on: April 27, 2019, 09:12:09 AM »

Hey Ianiant, do you think it would be a good idea to have a poll for this issue?
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« Reply #25 on: April 27, 2019, 10:40:44 AM »

Hey Ianiant, do you think it would be a good idea to have a poll for this issue?

Okay, I'll make one.
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« Reply #26 on: May 01, 2019, 04:36:27 AM »

Wow everyone think it's a good idea Love
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Ianiant
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« Reply #27 on: May 01, 2019, 03:20:12 PM »

Wow everyone thinks it's a good idea Love

Of course they do. It's a great idea. Sleepy
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« Reply #28 on: May 01, 2019, 03:21:18 PM »

Of course they do. It's a great idea. Sleepy
Haven’t seen any kind of use of that emoji in a long time
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« Reply #29 on: May 08, 2019, 05:50:23 PM »

This. They already have to make holiday ingredients for 12 holidays per game, which is a lot, considering every holiday has about 5 ingredients (depending on the game), making for about 60 holiday ingredients per game. This idea could mean they need to make about 100 ingredients instead, depending on how much the holiday paths differ from each other. The development time would increase a lot, I think.

Don't get me wrong, I like the idea, I just think it'd be a lot of work.
Yes, the patterns will be too confusing to finish programming on time
I voted yes, but I do see how it could be difficult. I posted these two quotes and I bolded part of their post for a reason: See, I don't really think the problem would be about time consuming, but more on how to program it. This could be difficult due to...

...the customers themselves. Every Flipline customer has their own favorite holidays and ingredients. While some have had multiple holidays as their "favorite" due to being a filler or such, it could be complicated on how they will have to arrange the list of customers in each game with this feature. On the other hand however, they could just make two (or more) separate lists of customers for each holiday path. That way, they can flow well in the games without it becoming weird, like a customer favoring a holiday they don't seem to fit in/like. The only problem then, is game file, as this could increase the size depending on the code.

Either way, it just depends on what Flipline is comfortable on doing, if they even want to try to implement this in the future.
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