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Question: Do you think this is a good idea?
Yes
No

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Speedo
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« Reply #30 on: May 08, 2019, 05:53:24 PM »

I voted yes, but I do see how it could be difficult. I posted these two quotes and I bolded part of their post for a reason: See, I don't really think the problem would be about time consuming, but more on how to program it. This could be difficult due to...

...the customers themselves. Every Flipline customer has their own favorite holidays and ingredients. While some have had multiple holidays as their "favorite" due to being a filler or such, it could be complicated on how they will have to arrange the list of customers in each game with this feature. On the other hand however, they could just make two (or more) separate lists of customers for each holiday path. That way, they can flow well in the games without it becoming weird, like a customer favoring a holiday they don't seem to fit in/like. The only problem then, is game file, as this could increase the size depending on the code.

Either way, it just depends on what Flipline is comfortable on doing, if they even want to try to implement this in the future.
I have been thinking about this lately. If Flipline does decide to implement this into a future game, I don't know how they would handle this.

The solution I came up with was: have a choice to select what holiday you want on the first year, and it automatically goes to the holiday you didn't choose on the second year. It's a flawed solution but it's the best I could come up with.
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« Reply #31 on: May 08, 2019, 05:55:47 PM »

I feel like savage Tony is about to drop a roast in this topic
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« Reply #32 on: May 08, 2019, 06:00:49 PM »

I feel like savage Tony is about to drop a roast in this topic
I have my popcorn ready.
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« Reply #33 on: May 08, 2019, 06:03:49 PM »

I was thinking they would make separate lists for each path (like how I did with the Saladerias).
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« Reply #34 on: May 08, 2019, 06:04:10 PM »

I feel like savage Tony is about to drop a roast in this topic
I've got my shield up and ready

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« Reply #35 on: May 08, 2019, 06:23:08 PM »

I've got my shield up and ready


You’d better
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« Reply #36 on: May 13, 2019, 04:04:11 PM »

I was thinking they would make separate lists for each path (like how I did with the Saladerias).
Maybe
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« Reply #37 on: May 15, 2019, 08:55:56 AM »

Matt [May 15 10:53 AM]:   @Ianiant yup! I do enjoy the idea, not sure if we'll do something like that in the future (since it'd make developing the games take much longer) but it's definitely something for us to think about
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« Reply #38 on: May 15, 2019, 12:01:14 PM »

Matt [May 15 10:53 AM]:   @Ianiant yup! I do enjoy the idea, not sure if we'll do something like that in the future (since it'd make developing the games take much longer) but it's definitely something for us to think about
I think Matt has come to my words because this idea is great but time and money consuming
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« Reply #39 on: May 15, 2019, 12:49:40 PM »

I think Matt has come to my words because this idea is great but time and money consuming

Why do you think of yourself so highly?
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« Reply #40 on: May 15, 2019, 04:03:38 PM »

Matt [May 15 10:53 AM]:   @Ianiant yup! I do enjoy the idea, not sure if we'll do something like that in the future (since it'd make developing the games take much longer) but it's definitely something for us to think about
A hard work in the future
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« Reply #41 on: May 15, 2019, 08:02:12 PM »

Matt [May 15 10:53 AM]:   @Ianiant yup! I do enjoy the idea, not sure if we'll do something like that in the future (since it'd make developing the games take much longer) but it's definitely something for us to think about
Has Matt said anything about whether there will be more HD apps???
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