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Category: Quinn’s Q&A

Quinn’s Q&A: Apps, Games, and Contests

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By , August 15, 2017 3:08 pm

 

Question 1:
You have been making lots of Apps lately. Are you still planning on making browser based games in the future?
Answer 1:
Well, we have 13 Gamerias on the web right now, with Papa’s Sushiria being the newest. We have been extra busy trying to remake them as phone and tablet apps. We will still be releasing browser games. In fact, we are already in early development of the next browser-based Gameria.
  

 

Question 2:
What happened to Foodini’s Friday Games?
Answer 2:
Foodini’s Friday Games have been a staple of our blog since 2012. However, if you have been noticing over the last year, we have slowly been phasing out the amount of Foodini’s Friday Games on our site. We started off with 3 new games a week. Then we dropped it to 2 new games a week and a classic from the past. Then 1 new game and 2 classics. Soon, it became just the classics. Ultimately, the pool of quality Flash games has been diminishing, so there wasn’t much to choose from and we needed to wrap it all up.
   

 

Question 3:
Will Customerpalooza be back this year?
Answer 3:
Yes, we are working on it right now! If all goes well, it should be out by the end of the month.

 

Quinn’s Q&A: BBQ, Chicory Cafe, and McCoy!

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By , May 6, 2015 2:28 pm
Question 1:
In Papa Louie 2, what are the trees in BBQ Bog and the Saucelands made of?
Answer 1:
That area of Munchmore is themed like many barbecue restaurants, which is why you’ll find hills that look like checkered tablecloths, bridges made of sausages, and these unique trees that seem to be topped with cole slaw instead of leaves. You’ll also find lots of metal pipes in the area, carrying that delicious barbecue sauce to other areas of the land!
Question 2:
What do they serve at the Chicory Café in Portallini?
Answer 2:
The Chicory Café is a popular place in town to grab a cup of freshly brewed coffee or a delicious espresso beverage. Each morning they serve a new special blend of coffee, and the regulars love to stop in and try the latest flavor before heading to work.
Question 3:
What inspired you to create the Cactus McCoy series?
Answer 3:
We had previously worked on a short game for Lionsgate Films based on the Expendables movie, which was designed like a classic retro platformer with each character wielding a different weapon. As we were working on the game, we originally wanted one of the characters to fight hand-to-hand by punching other enemies, and had him hitting and juggling the enemies in the air. Lionsgate ultimately decided on a different weapon for him to use, but we were still interested in the idea of a platformer where you could fight with a weapon or choose to use your fists. We later took this idea and expanded on it with a variety of weapons that both the main character AND the enemies could use, combining elements of shooting, melee, and brawling into a single new game. At one point we also saw the word “enemigo” used in a description of our Papa Louie game on a Spanish-speaking website, which gave us the idea of using a Southwest or Wild West theme for the game (and for using the name “Enemigos” for the bands of outlaws that Cactus McCoy fights).

If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!



Quinn’s Q&A: Apps, Difficulty, and Gummy Worms!

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By , August 7, 2014 3:32 pm
Question 1:
Why do you skip some Papa’s Gamerias when you’re making apps?
Answer 1:
We didn’t really plan to go in order when making apps of the Gamerias. We started with Papa’s Burgeria since it had simpler mechanics and we thought flipping burgers and stacking toppings would be fun with a touch screen, and we did Papa’s Freezeria next because the ingredients were so different from everything seen in Papa’s Burgeria, and it’s always been a fan favorite. We knew the gameplay in Papa’s Wingeria would work great on a touch screen, so we decided to work on that one next. That doesn’t mean we’re giving up on the games in-between though. We’d love to go back and make apps of the other games we skipped in the future!
Question 2:
Besides the Gameria series, what was the hardest game to make?
Answer 2:
Our MMO platformer Remnants of Skystone was definitely the hardest to make, but of the other games, Jacksmith was probably the most difficult to develop. In Gamerias, each meal in a game is basically built the same way (steak tacos aren’t too different from chicken tacos), but with Jacksmith we had six different crafting processes where each weapon was created differently. We were also trying to combine game genres in a new way, which always takes some time to get right. On top of that, we added tons of content to the game with dozens of enemy types, lots of elemental variations, and hundreds of weapon parts. We worked off and on for nearly a year on Jacksmith, which is much longer than we usually take!
Question 3:
Why are there Gummy Worms in Papa Louie 2? All of the other creatures are burger-related or savory foods.
Answer 3:
As you might have guessed, Gummy Worms are not native to Mount Monterey. Professor Fitz believes they originate from the far reaches of Munchmore in an area that he calls the Gummy Grotto, though no one has traveled that far to find out if it’s true. Gummy Worms are a favorite of the Lettuce Larks, and it seems they’ve flown to the worms’ far-off habitat and brought some back to the cheesy mountain.

If you have any other questions, click the “Ask a Question!” button at the bottom of the blog!



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